More Rune Choices...

FederationFurry··1 votes·743 views

I feel like there are not enough rune choices in the game and only a few are completely "must-have" while others are completely pointless. I do not understand why everything has to have damage as well, is there no other way to make rune attractive or more fun without giving "X Bonus Damage"?

There must be a better way to do this?

I personally think it would be better if NONE of the Runes gave extra damage but were playstyle and utility orientated

6 Comments

Luxrom2 votes

There are so much Rune Choices.. I main a fine champion that has no must-have rune or item, so anyone can main a rune page + build that makes sense and climb very well. Every major rune except one or two is as good as the others and that makes the game really fun.

MiracleMorg941 votes

Riot wanted to free us of the "one best option" from the old runes and masteries but instead just pigeonholed us into the same damn thing with fewer choices.

If Runes Reforged was reverted, the game would be better.

Ephixus1 votes

{quoted}

Some champions superiory benefits also from utility don't forget that.

This is a huge failure with runes reforged to balance all this shit out.

Saezio1 votes

I don't like the stat runes, or however the hell those are called. I think picking a specific primary+secondary combo should come with the consequences of the equivalent stats.

You want triumph/pressence on a mage? You get att speed stats

You want resolve secondary? You get HP

You go resolve+inspo? You get the 300 HP.

Ephixus1 votes

{quoted}

I don't like the stat runes, or however the hell those are called. I think picking a specific primary+secondary combo should come with the consequences of the equivalent stats.

You want triumph/pressence on a mage? You get att speed stats

You want resolve secondary? You get HP

You go resolve+inspo? You get the 300 HP.

[sg-lux-2]

Saezio1 votes

insightful.

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