Tank, Mage, and Support metas were the healthiest

PICKLE RICK REEE··4 votes·1,232 views

#Because none of those metas were centered around damage

Tanks were about CC and zoning Mages were about utility and zoning Supports were about zoning and protecting

Yes, there were broken things in all of those metas- far less broken things than the recent states where champ X leaps across map, deletes your hp, and then teleports away while untargetable/stealthed. Going as far back as Malph/Alistar/Mumu being the 3 (and only 3) perm bans in season 2/3, to Sej/Mao in Season 5, to Orianna and the age of Crystal Scepter, and age of Braums Thresh's Tahms and Namis.

Honestly could flip the whole meta upside down by simply deleting all runes that give straight damage without having to change anything else. Like, what the fuck is a Glacial Augment? We'll never know because why would you not be taking Press the Attack/Conq/Electrocute/Commet?

Unpopular opinion, I liked old locket. Small range, big impact if timed the 2 second shield correctly, account for all teammates in range, long cooldown, reduced overall damage with the armor/mr aura. Now we have braindead Redemption we just plop as soon as a fight starts that deals even more damage in addition to permanent health healing.

tldr. Less damage, more utility and zone control.

6 Comments

Fízz v26 votes

Id rather play vs killable assassins than vs unkillable god adcs tbh xd

ValiantKiller4 votes

I don't like this meta but sure as top laner myself i won't enjoy a stupid tank meta where i suppose to deal with boring lane against Maokai Sion Ornn that turn into scaling meat shield for late team fights. No thank you and mage meta ? Mage meta mean more burst you legit talking about Brand Veigar etc damage which mean more aoe burst damage more death while assassin deal with 1 or 2 person at most.

Crett1 votes

it's definitely hard to consider CC options when... instant death is the ultimate CC

ZephyrDrake1 votes

Yeah, instead of damage it was just a farmfest where early game champions might as well not exist and assassins where useless.

Wet noodle fights galore were those metas and whoever had the best ADC won hands down

5050BS1 votes

And now its the opposite. More players enjoyed the former because we had selection on who we can play. In this damage meta there are maybe 20-30 champs you can play. Everyone else is a 4v5

ZephyrDrake1 votes

{quoted}

And now its the opposite. More players enjoyed the former because we had selection on who we can play. In this damage meta there are maybe 20-30 champs you can play. Everyone else is a 4v5

Because there are so many more tanks than fighters, juggernauts, skirmishers right? It's so fun having a waveclear battle in the midlane.

There are way more than 20-30 champions you can play. You not wanting to play them is another thing entirely and there is nothing anyone can do about it

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