The shield nerfs hit jungle Sion far harder than lane Sion
Here's the specific nerf from 5.8:
Soul Furnace
- Shield's health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% of max. health) from (+ 10% of max. health) at all ranks.
- Secondary cast cooldown increased to 3 seconds from 2.
Doing my first and second clear after the nerf, my shield was popped about 5 out of 6 times before I even managed to detonate it. This seriously cripples his first clear. The blue buff monsters all popped my shield with 1 AA a piece. The context you guys provided was that this nerf was targeted at lane Sion, and that Soul Furnace was too powerful in lane because the damage scaled with health, making building health counter-productive. How exactly does this nerf change that fact?
, and his is much larger level one.