Counterplay to Counterplay?
Invisiblity exists. It is scary. So we made this awesome counterplay item. and you get it for free! Great. Now can I have please an Antt-Vital trinket that stops me losing %maxhp? Or a anti-barrel trinket so I don't get cheesed by triple barrel for 3/4 of my health? Counterplay is only healthy when the person being countered can play around it.
So I ask, can we have some counterplay to the counterplay? The whole point of counterbuilding is to then make the counterbuilded counter the counter. If I am Physical damage based, the enemy counterbuilds me with Armor, so I counter the counter with ArmPen. Detection sadly, lacks the most important step.
Make another trinket/item with a substantially longer cooldown that cancels detection for a few seconds. In all honesty, Duskblade should have this active, not the stupid ward removal. Theres really no point being invis if there is a giant red shadow of me, and as a Shaco player (who relies on deceit and juking) it makes me redundant. You can't backstab a target while they have red trinket. Your boxes are signifigantly less powerful without the surprise. Next thing you know, it will instantly mark the clone or real Shaco so he has no juke potential.
It should be COUNTERPLAY not a instant win.
or can just EZ 'invis' run away on escapes, i usually only end up managing to shut them down on escaping by using a
's E with a
and his E armor shred effect for glorious damage stack and armor hyper shredding.
and his EZ damage burst mode between his CD reduction while 'autoing', 'burst' attackspeed, 'knock up every third hit' and 'heal every hit', oh AND his 'passive armor shred and 'enemy team disperse ultimate'.