Counterplay to Counterplay?

Touch My Box··2 votes·584 views

Invisiblity exists. It is scary. So we made this awesome counterplay item. and you get it for free! Great. Now can I have please an Antt-Vital trinket that stops me losing %maxhp? Or a anti-barrel trinket so I don't get cheesed by triple barrel for 3/4 of my health? Counterplay is only healthy when the person being countered can play around it.

So I ask, can we have some counterplay to the counterplay? The whole point of counterbuilding is to then make the counterbuilded counter the counter. If I am Physical damage based, the enemy counterbuilds me with Armor, so I counter the counter with ArmPen. Detection sadly, lacks the most important step.

Make another trinket/item with a substantially longer cooldown that cancels detection for a few seconds. In all honesty, Duskblade should have this active, not the stupid ward removal. Theres really no point being invis if there is a giant red shadow of me, and as a Shaco player (who relies on deceit and juking) it makes me redundant. You can't backstab a target while they have red trinket. Your boxes are signifigantly less powerful without the surprise. Next thing you know, it will instantly mark the clone or real Shaco so he has no juke potential.

It should be COUNTERPLAY not a instant win.

3 Comments

Dynikus3 votes

invisibility as a mechanic is already unhealthy as it is, and you could argue that invisibility in itself counters vision. There doesn't need to be a counter for every counter though.

Avienal1 votes

{quoted}

invisibility as a mechanic is already unhealthy as it is. and you could argue that invisibility in itself counters vision. There doesn't need to be a counter for every counter though.

The issue is a plain and simple measures, because of how champions like Shaco or can just EZ 'invis' run away on escapes, i usually only end up managing to shut them down on escaping by using a Garen's E with a summoner 6 or his Q's move speed to utterly keep damage sticking on him relatively easy.

Since whenever your hit in 'invisibility' it ends up with 'animations' that shows someone got hit by a skill shot or AoE based ability at that spot, its how i actually manage to make URF shaco have a bad time when Garen has infinite spin and item 3071 and his E armor shred effect for glorious damage stack and armor hyper shredding.

Really if Shaco was a little bit 'linear' on his damage type and couldnt go lethality abuse, ap abuse or even AD abuse, he would not be as annoying of a champion to deal with, when he gets both INVISIBILItY and FEAR traps. It would at least help if maybe if the fear traps instead simply apply a slow which would still allow plenty of time for them todo some damage on champions caught by them, but it won't give them super EZ damage since fear will make the enemy walk away from the trap and then forced to 'walk back to the trap' for melee based champions to quickly kill it while its still damage poking you in the process. He isn't as hyper spammie as Teemo is in traps, but because of his relatively easy way to invis sneak, damage burst and can easily throw down a fear trap right next to himself to get a free escape or tilt a trade for him to burst you down, its as annoying as XinZhao and his EZ damage burst mode between his CD reduction while 'autoing', 'burst' attackspeed, 'knock up every third hit' and 'heal every hit', oh AND his 'passive armor shred and 'enemy team disperse ultimate'.

[slayer-jinx-unamused]

Touch My Box1 votes

{quoted}

invisibility as a mechanic is already unhealthy as it is, and you could argue that invisibility in itself counters vision. There doesn't need to be a counter for every counter though.

Bullshit, it completely removes the core element of his kit.

Oh look, Shaco used Q, and I can tell this because there's a giant fucking puff of fluorescent orange smoke that can be seen through fog of war. Let me just tap 4 and completely shut him down before he leaves stealth, or just follow him until it ends.

I would really fucking love the ability to cancel the rest of the lineups core theme.

I am not saying that they should remove red trinket, I am merely suggesting that they give the player the option to decide whether they want to sink gold into countering it or not.

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