Diana diver rework (for health of the game reasons)

Moonfall Saber··1 votes·381 views

The true identity of Diana has been questionable for a long time now. She has been ignored as far as patches go with the exception of the moonfall changes made mid season 6 that was actually a nerf. If you actually play her game after game like I do you would realize that it was a Nerf. I'm not against nerfing Diana because she is the only assassin (who wasn't meant to be) in the game who can 100 to 0 you in a split second. I'm actually in favor of making her have more sustain and more sustained damage and nerf her burst. After months of brain storming I have finnaly come up with a healthy rework idea for Diana.

Passive: Pale crusade: Dianas abilities grant her a stack of pale crusade. Also Dianas 3rd auto attack on the same enemy gives her a stack of pale crusade and deals magic damage. Max 5 and lasts 8 seconds. Can be refreshed.

Pale crusade gives Diana 5/7.5/10/12/15 attack speed and armor per stack scaling with level. Each stack of pale crusade deals 10/20/30/40/50 + 10% AP magic damage per auto attack.

Pale crusade also gives Diana a shield for 5 seconds after adding a stack equal to 5% of dianas max health.

Q: Cresent strike: damage lowered from 70% AP to 50%. New: applies a stack of pale crusade when hitting an enemy champion or large monster and procs damage from pale crusade when hitting all enemies.

W: moonfall: new: radius increased with level ups from 400/450/500/550/600

Now deals 40/80/120/160/200 magic damage and stuns enemies who are caught dashing. Also grounds enemies hit.

E: lunar strike: reworked: Diana dives a small distance forward and strikes all enemies in front of her (in a long distance narrow cone) this deals 70/110/160/220/290 + 60% AP to enemies hit. If Diana hits an enemy champion or large monster she gains two stacks of pale crusade.

The distance Diana dives in increased when moving towards an enemy affected moonlight and the cooldown is refreshed if it hits them. However the second attack will deal 50% less damage does not proc pale crusade and cannot be enhanced by moonlight.

R: Lunapence: Diana Flings a stack of pale crusade at an enemy or ally dealing 30/70/110 + 40% AP or shielding an ally. This costs Diana a stack of pale crusade.

3 Comments

Ganked By Tilt2 votes

They just need to make give her a small buff and then later rework her into the ap fighter she was intended to be.

Rewt1 votes

I play Diana as my AP jungler, and these changes just sounds terrible. It would hurt her Jungle clear making it worse than it already is. This just sounds like a bad change to the champ.

Moonfall Saber1 votes

It's way better for jungling than anything else? This gives her early game gank potential and nearly unlimited shields vs monsters. What don't you like

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