Item Idea To Make Kog'Maw Viable Again - Infinity Edge / Essence Reaver Alternative + BotRK Rework
I think
's real problem is probably his itemization.
A lot of other marksmen have enough crit scaling abilities, AD steroids and AS steroids to make the classic crit build work. Take
for example. Her Q is an auto attack reset that you can use every few seconds and it's basically an empowered auto attack that can crit. Her ult also gives her a really good AD steroid which makes a critical strike chance build really good on her.
Then there's also the penetration build, for those kind of marksmen who don't have much attack speed and crit scaling but really hard hitting physical damage dealing abilities with high AD ratios, that scale really well with CDR and armor penetration. Just take
for example.
Kog really can't go for either of those builds. He does not have critical striking ability interaction or any good steroids to make a classic crit build work. On top of that, all his abilities including his main damage source as a marksman, his W, deal magic damage so he can't go for a penetration build either.
He HAS to go for on-hit. While
is okay,
really is not as good as it seems at first. The active is pretty situational and since half his damage comes from his abilities and his W and not his actual auto attacks, he also won't make that much use of the lifesteal.
After that he also does not have a lot of options to go to since there aren't any good full on-hit carry items in the game besides
and
.
just flat out sucks as an item,
is a bruiser item and all the
upgrades give crit, which isn't really an ideal stat on Kog'Maw as we already established. On top of that, if he goes for too many attack speed items he overcaps really fast, especially after they buffed his base attack speed.
It's not only his itemization but soon also his masteries. As I already said, Kog'Maw wants attack speed and on-hit, not penetration, crit or AD. The new Fervor giving AD instead of on-hit is a good change since it makes it much more accessable to a wide varitey of champions, but for pure on-hit champions like Kog'Maw this is just a straight out nerf.
Below you can see what I have in mind to fix the issue. It's a bit experimental but I think they would be a great addition.
Didn't Come Up With A Name Yet: Zeal + Recurve Bow + Dagger + 1000 gold = 3600 gold 70% attack speed 20% critical strike chance Unique Passive: 40 on-hit physical damage Unique Passive: 5% movement speed Unique Passive: Critical strikes no longer deal bonus damage. Instead, critically striking scores a phantom hit that deals no damage but triggers on-hit effects. Unique Passive: Attack speed granted by this item ignores the cap for attack speed.
I have the idea from someone else on the boards, who kept suggesting that while Kog's W is activated, he should trigger on-hit effects twice on crits. I really liked the idea but I felt like such a passive ability would be suited better for an item like this, so other on-hit carries can do the same. If you read this, please post something below.
With this item existing Kog would not only have a central scaling items that his fellow marksmen have in form of
and
, which just aren't that good items on Kog'Maw, it would also allow him to build the
upgrades without feeling bad about the crit.
It's not only very well suited for Kog'Maw, it would also allow for other on-hit carries to build this item as an alternative build. Something like
,
and maybe even some sort of on-hit
build come to mind.
The next change idea I want to talk about is a mini-rework to
that you can see below.
Blade of the Ruined King: Bilgewater Cutlass + Recurve Bow + 1150 gold = 3650 gold ( currently 3400 gold ) 40% attack speed 25 attack damage Unique Passive: 40 on-hit physical damage ( currently 6% of the target's current health ) Unique Passive: Heal for 15% of all damage dealt by on-hit effects and basic attacks ( currently 10% life steal ) Unique Active: Deal 100 physical damage, trigger on-hit effects and steal 25% of the target's movement speed for 3 seconds ( 550 range and 90 second cooldown ) ( currently deals 10% of the target's maximum health and does not trigger on-hit effects. )
All the things
currently gives you just don't go well together. If you're an on-hit champion, you don't really want the AD all that much since you scale better with attack speed and on-hit and you also don't make much use of the lifesteal since it does not apply on your on-hit effects. If you're a classic critical strike chance marksman, you'd rather just have more lifesteal and extra attack speed or AD instead of the on-hit and the active, so everyone just goes for
instead.
Since the classic crit marksmen already have BT, I think that the on-hit carries should have BotRK to fill the niche as the sustain option for them.
That's all. I hope you liked my ideas, if you didn't, please tell me why. And also help me with finding a title for my new fanmade item, haven't come up with something yet.