Sooo Jinx nerfs when?
TL;DR I think it's cool that jinx can scale into the game even if she loses hard early, feeling irrelevant the entire game because you did bad early is such a terribly feeling I get that, but then everyone should be able to do the same.
She's been a top tier adc for how many patches now? Don't pretend that she has a weak early game to get through if she wants to reach that late game fantasy either. Fishbones is way too spammable harass early, and she suffers from yasuo syndrome meaning she needs two items to dominate. Runan's hurricane and Infinity edge because triple critting aoe rockets during any mid game team fight is so cute. Me and my friend completely wrecked a jinx bot lane, mid game comes along and she scales like crazy into teamfights with crazy damage and ends up reaching hyper carry status by 30 minutes. This isn't even close to the first time it happened, jinx will ALMOST always scale stupidly hard. Maybe she can be fixed by taking away some of her synergy with runan's. For her early game rockets make each consecutive cost 5 mana more than the previous one? Don't just nerf chompers again and say "now she's balanced". Upvote me, downvote me, do whatever you want but I'm tired of jinx being pick/ban. I think she's an awesome idea for a champion, I don't adc as her often but I got the star guardian skin for her because I do enjoy her as a champion, she just seems to scale too hard too fast.
EDIT: So the silent downvoting begins, I can't say I'm surprised. At least give me reasoning as to why.
, so I just kill her. She has to rely on her support. On the other hand, if we look at another hyper scaling 2 item power spike adc cough cough