@Azir players: Why does ult need damage?
Riot is testing an increase in damage on Azir's ult on the PBE, and it got me wondering why they don't do the opposite. It kind of feels weird for the wall of shield soldiers to be doing a whole bunch of damage.
I was wondering what the Azir playerbase would think of a shorter CD ult that was more of a zoning tool/cc that didn't actually deal damage. Of course, this would require more damage in his regular soldiers. I'd love to hear some thoughts from others about what this would do for him from a game-health standpoint (adding or removing damage; just looking for good discussion).