I got two ideas specially targeting ADCs, with the RFC and Shiv combo. Ever since the price reduction these two items have been built on every single ADC and is where the problem currently lies. Even if it's not both most opt for Shiv. Also some other small things they could clean up.
First:
Let's talk about the almighty duo of Shiv and RFC, both of these are pretty much built on every ADC current and comes at good cost with good rewards, firstly I'm surprised no one said anything about Shivs burst damage, there have been times where I've been bursted for almost 400 alone by shiv, that's almost equivalent to a any skill in league that is maxed with 5 points. The fact that it the damage scales with crit strike is completely ludicrous,_ remove it_. Shiv can still critically strike to keep your butter on your bread.
RFC is pretty self explanatory, most Marksman are already gaining insane amounts of range like Tristana, Twitch and whatever else, the item just makes kiting more efficient and overall just causes player frustration because it champions that already gain an insane amount of range get more, there needs to be a max amount of range that if someone out scales it they shouldn't be allowed to buy it, having play against a Twitch hitting you at nearly 900 range sure isn't fun.
Also RFC currently, does 50 - 120 (based on level) bonus on-hit magic damage, this could be lowered slightly? Maybe? Maybe not?
Second:
_ Warlord's Bloodlust as their keystone further synergies with the passive that makes attacks become energized 25% faster_.
Just a big why on this?
Why?
Straight up shouldn't work like this.
Third:
Ninja Tabi, depending if the above goes through, if not then revert Tabi back to 12%.
Fourth:
GA, this isn't ADC specific but find a better build path for GA so it doesn't cater towards only specific one class/users, this is a late game item that is needed on practically everyone if the game goes that long,
maybe having these two items with a combine cost would be a little better. Having two lives late versus having one just feels like you're being fucked over especially on other classes who don't built AD as their primary damage.
Lastly, the most obvious, make support items not too interwined with ADCs. While their burst damage alone is the issue, their survivability goes through the roof with things like
, So yeah introducing things like Redemption that had more of a better team impact than Ardent that only cater towards ADCs is just an example of distinguishing that.
Thanks for reading, now here's a Pantheon and Lux sticker for sweg.
[slayer-pantheon-thumbs] [sg-lux]