Mobility creep really needs to be addressed in the pre-season
Trying to play a skill shot reliant champion in the late game is like bashing your head against a wall, because everyone is moving at 500 MS.
Trying to play a skill shot reliant champion in the late game is like bashing your head against a wall, because everyone is moving at 500 MS.
Are you complaining about Ms or "mobility"?
MS is a part of the mobility creep.
Alot of things need to be addressed
But riot will just plough through and wreck the game further with these rune changes
Would be nice to see more grounded effects.
Which is why point and click CC are a necessary evil. For those arguing how it affects immobile champs more, skillshot cc also already affect immobile champs more. In fact, whether or not CC is point and click is kind of irrelevant to immobile champs, since they're just as likely to get hit by both.
And Riot is phasing it out, on top of phasing out another counter: silences, while mobility is so high. At some point might as well introduce blink dagger into LoL and make everyone Yasuo.
The power budget of a point and click CC would be that it won't be spectacular. A short stun/root, something like Ryze's to assist chaining into the longer, more impactful ones of the skillshots. Something simple like Taric's old stun, not flashy but reliable.
but when you do hit them, they're dead lol
and you're safe to miss
complaints like this are why everyone gets a knockup now... mobility too high? knockups
When you expect Riot to fix mobility creep, and they decide to add a rune that lets you use a channeled flash when Flash is on cooldown instead...