Hyper Rune Orb (AP CDR Item)
Hyper Rune Orb
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+ 1150 Gold = 3200 Gold +90 Ability Power +10% Cool Down Reduction UNIQUE Passive- Rune Orb: Double all other sources of cool down reduction. UNIQUE Active: Increase the cool down reduction cap by 3% (+1% per level) for the next 3.5 seconds. (60 second cool down) (Max 20% increase)
Thoughts? Good or bad idea? NOTE: The item's stats are 70.5% Cost Efficient by themselves. The active is worth up to 600 gold, but only once you have 20% CDR over the cap (while the active is in effect and filled, the cost efficiency increases to 89.2%). The passive essentially doubles the CDR efficiency of other items as well.
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+ 1150 Gold = 3200 Gold
+90 Ability Power
+10% Cool Down Reduction
UNIQUE Passive- Rune Orb: Double all other sources of cool down reduction.
UNIQUE Active: Increase the cool down reduction cap by 3% (+1% per level) for the next 3.5 seconds. (60 second cool down) (Max 20% increase)
which is essentially the AD equivalent of this item, giving AD Casters some of the largest AD they can get from an item and tons of CDR.
, reduce it to 1150 combine cost. This make it cost 3200 gold similar to 