I'm not sure if I like these changes

Big Lincoln··4 votes·690 views

Especially not the proposed stuff for Mordekaiser. Why is his damage being lowered? He isn't a tank and he doesn't function as one, and his sustained damage is hardly at par with a lot of other picks (who actually have sticking power). If you're going to make him all about sustained damage then he needs a way to stick to targets. A slow, a stun, literally anything to stop people from just outrunning him so he can keep whacking you. I honestly can't see any reasonable way this will work without more changes, but this feels like pretty awful compensation.

Mord's got literally one approach to bursting you and needs a lot more than other champions to actually do it. He can walk up to you. That's it. He probably needs more than one rotation to 100-0 you with QER as well, and he's got an isolation requirement to make his Q actually hurt.

What actually are you doing with him? Making him a sustained threat is basically making him completely worthless unless he actually gets the chance to be a sustained threat.

And for Veigar...

Q - Baleful Strike Changed to a skill shot that stops on the second unit hit Grants 1 AP for each unit killed Range increased to 850 from 650 Cooldown changed to 7/6.5/6/5.5/5 from 8/7/6/5/4

Why is the cooldown up a second? It's his only form of sustained damage and you've already made it really unreliable, why are you giving it more downtime on top of that?

I guess the skillshot is nice since you can hit 2 people, but it still goes to the same range (no extension from hitting/killing a unit). I just hope this doesn't turn him into a siege mage, because they have to be the absolute worst archetype there is. Being able to W waves and get more AP out of it is a welcome enough change. R - Primordial Burst AP Ratio reduced to 1.0 from 1.2 (Ratio on enemy's AP unchanged) Mana Cost flattened to 125 at all ranks from 125/175/225 Cooldown reduced to 120/100/80 from 130/110/90

Why are you keeping the most unfair aspect of this ability? He still gets to one-button delete APs late game, but now his newly unreliable combo now does a good chunk less all game to people who build AD. Why didn't you just get rid of the enemy AP scaling altogether and buff up the universal ratio?

E - Event Horizon Has a 0.75 second delay with a warning particle before the walls appear Mana Cost decreased to 80/85/90/95/100 from 80/90/100/110/120 Cooldown reduced to 18/17/16/15/14 from 20/19/18/17/16 Range increased to 700 from 650

I don't like this. He needed his E as a safety net with all the already obnoxious mobility in the game , and the rest of his kit wasn't really changed to make up for power being taken out of it. Speaking of..

W - Dark Matter Mana Cost reduced to 70/75/80/85/90 from 70/80/90/100/110 Cooldown reduced to 10/9.5/9/8.5/8 from 10 at all ranks

I would've preferred the delay being shortened even by a little bit. If you're going to make the combo less reliable then the abilities should be functional on their own.

And lastly, there's no passive changes. There should be a new passive; Veigar deserves one.

3 Comments

Ralquez1 votes

I think you are misinterpreting the "grants one ap for each unit killed". Pretty sure that applies only to that ability, if not a lot of the people complaining about these changes, myself included will be rethinking the complaints.

Big Lincoln1 votes

I meant W'ing waves early on to leave minions low enough. Now you can get 2 AP with one Q which can.. sort of let you farm more efficiently.

Ralquez1 votes

yes, but that has the significant issue of pushing your lane, do you really want to do that when your stun is now pretty unreliable?

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