Yorick Small Ghoul Suggested Changes

Meep Man··2 votes·610 views

Passive- Shepherd of Souls

  • Ghouls now die in 2 hits from Runnan's bolts instead of 1 hit
  • Ghouls no longer pause for a moment after jumping with E marked targets
  • Ghouls spawned with the Maiden of the Mist will follow her until they jump at an enemy marked with Yorick's E
  • Ghouls will now only leave Yorick to push down a lane if allied or enemy minions are nearby (normal vision range about)

I would really like these changes to happen. The first is a small buff against Runnan's and the second is a TINY buff to make Yorick's ghouls actually benefit from jumping to enemy champions through Yorick's E and possibly get some follow up and not just one attack. The two other ones are some QoL changes to ghouls so that they don't either A.) Mess up a push with forced AI and B.) Don't kill themselves as often.

5 Comments

Kaisa is Hot1 votes

The Yorick lane can be abused by Irelia cause she can just 1 hit the ghouls with Blade Surge. It's so fun to smash that broken champs face in. Cause then he comes back after lane and you pretty much have to 3v1 him like he's Nasus cause fk his sustain. Yorick DOES NOT need buffs.

Meep Man2 votes

Most of these I see as more QoL buffs than flat out buffs, meaning they make Yorick more enjoyable to play with a side effect of being a little stronger. I don't want to buff him up, but I wish his ghouls had some adjustments to feel better overall.

Calabok1 votes

NO.

lets not beef up already OP champs

Meep Man2 votes

Yorick is considered OP? And these are considered decent buffs? Maybe the second one, but the rest aren't big ones or even moderate buffs at all.

Umbral Regent1 votes

I really like what I'm seeing here, so, if it's alright, I'd like to give my two cents on each proposed change. Hopefully this doesn't come across as too critical in the spots that I feel might be.

  • "Ghouls now die in two hits from Runaan's Hurricane bolts instead of 1 hit." This I feel would be a really great buff - not one that would be immediately noticeable, but definitely one that would give Yorick an edge against certain champions who would otherwise be able to care less about getting hit by Mourning Mist.

  • "Ghouls no longer pause for a moment after jumping with E marked targets." I'm not a hundred percent sure how to feel about this, because there's kind of two sides to it. For one, functionality would play out a lot better for Yorick if his Ghouls didn't hesitate to start laying into his Mourning Mist targets, but at the same time, the Ghouls do a tremendous amount of damage on their own even with the pause, that I'm kind of 50/50 on whether or not this would be a good change.

(seriously speaking, I've seen Bruisers like Jayce get torn straight down to %15~ health with one Mourning Mist under his own tower. The little guys are brutal.)

  • "Ghouls spawned from the Maiden of the Mist will follow her until they jump at an enemy marked with Yorick's E." This, I'm also not too sure of. The Ghouls really only follow the Maiden if they're summoned by it while it's being used for split-pushing, elsewise the Ghouls will just follow Yorick himself. This could be sort of changed to fit, but it would probably involve a buff that would certainly overtune Yorick, which is to say, allowing the Maiden and Yorick simultaneous Ghoul caps while nearby. But, that's just my thinking of it, and I could be totally wrong from an objective standpoint.

  • "Ghouls will now only leave Yorick to push down a lane if allied or enemy minions are nearby (normal vision range, roughly)." This, I can feel safe to say would be more damaging to Yorick than helpful. Although, that is still subjective, as I've not played anything but the Yorick whose Ghouls only break off of him by entering combat, it still seems like an AI change that would make playing Yorick a little more unwieldy. I don't think anybody would want to lose their Ghoul army by clearing a ward near top lane just as a large minion wave piles up nearby.

I definitely enjoy the thought of the first two buffs. Sort of iffy on the second one just a tad, but all in all these are great ideas.

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