New AP Item Suggestions (Fix some gaps)
So I had some ideas in another post that never actually showed up in the Gameplay section- I know this because it praised the new AP item reworks and didn't get downvoted to hell. Or at all. It included some ideas that deserve their own post: An armor/AP item that provides not only mages, but AP tanks a bit of sustain and AP against AD poke- or other mage poke, for that matter. Also, a flipside to that item, a fast fix for the mana chuggers of League who want to turn an early lead into some serious sustain at the cost of a LOT of AP. Again, usable for AP tanks, but even more helpful to mages.
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+ 315g (2800g)
Warded Bracers
+60 AP +60 Armor +50% Base Mana Regen
Unique Passive- Grants 7% Movement Speed
Unique Passive- When moving, attacking, or using abilities, generates stacks (similar to Shiv/Luden's/etc- stacking slightly faster than half as quickly). At 100 stacks, when you take champion damage gain a shield for 30-200 (20+10 per level) + (15% AP) that lasts for 5 seconds. Cannot gain charges for two seconds after being shielded, healed, or made invulnerable/untargetable, though charges you have gained will be maintained.
--The idea behind this item is to give mages a more passive armor/MR option to play around when faced with an AD or manaless (who am I kidding, it's probably Zed) champion poking them down at a more rapid rate than they can deal with. This is an item for surviving lane early , transitioning to an item for being beefy later with considerable scaling, but low stats and gold efficiency. This is, sorta like Zhonyas, an item you buy for the PASSIVE- but unlike Zhonyas, it is less about making a clutch play and more about surviving laning phase. Lacking gold efficiency and being very low on offensive stats mean this is an item players should feel bad about buying when ahead (unless they're Amumu or Malphite, I guess) while being an affordable choice that a player who falls behind will definitely feel later in the game. Effectively, this is the 'PLEASE GOD STOP POKING ME, I WANT TO CS' item, because nothing sucks more than losing lane to an assassin (or Quinn). TL;DR: Cheap, not gold efficient, gives an AP-scaling Yasuo shield passive.
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+ 550g (3300g)
Gift of the Cosmos
+80 AP +400 Health +700 Mana +10% Cooldown Reduction
Unique Passive: Infinity (Distinct from Eternity) - 23-40% (22%+1% per level) of mana spent regained as health over 1.5 seconds. (75% efficiency for toggles)
Unique Passive: Awe (Does not stack with other Tear items) - Refunds 25% of mana spent.
REMOVED: Mana Charge - No longer stacks mana as per Tear of the Goddess
Hidden Passive: Aurelion Sol Interaction- "Oh, so that's where I left this."
--Opposite from Warded Bracers rests Gift of the Cosmos. Again with the low AP, this item is first and foremost a stat stick for mages (and again, AP tanks) that want to become beefy- this is the HP route. It greatly rewards champions who are AGGRESSIVE with their mana pool, positioning, and cooldowns, restoring a large percentage of mana spent as health and refunding as per Tear of the Goddess. An important thing to note is that you are losing Mana Charge and immediately gaining ~250 mana; this is very much a greedy snowball item, and it seeks to be something like Death Dancer for mages- a defensive item built for offensive plays. It's pricey, but pretty gold efficient for the price tag. Best built on mages who position aggressively and use a lot of mana- choices like

That's my presentation for the day! Please help bring these suggestions to Riot's attention with an upvote, comment with your own ideas, etc. These are not professionally designed items, and likely have many flaws, but I think they match what mages need and what the community has been clamoring for- particularly a way to compete with assassins.