would it be crazy to give warmogs the innervating locket passive?
UNIQUE passive - after using an ability, restore 8% missing health, and 3% missing mana over 3 seconds.
it doesnt have to be the exact same number. just the health restore component. a 10 second cooldown on the passive would be fine aswell. and keep the 3000 health threshold to access the passive.
is just weird in its current state. a pure health item just isnt worth as much as any resistance/health item. and while the passive isnt useless, it isnt good enough to fit into basically any item build over other options.
id rather build another health/armor item, than a warmogs basically all of the time.
UNIQUE passive - after using an ability, restore 8% missing health, and 3% missing mana over 3 seconds.