Rito pls just for the heck of it help my bro Sion out

Spoofghoul·6/14/2018, 8:28:41 PM·1 votes·540 views

What Sion needs is actually simple

Stats wise: 5/hp level to highest hp/5 of all champs at 18 makes damage stick a little easier early to compensate for the Q buff and past lanin phase your regen will actually get better then it is right now and scale with your hp

Q: rather then starting at 33% damage -100% over 2 seconds charging it needs to go to 40-100% over 2 seconds Ranking the ability up makes it's damage towards minions go from 33% to 67% so it deal as much to minions as it does to monsters makes the whole thing more reliable in lane and for farming

W damage now scales with Sion's health and the damage cap vs minions and monsters removed since it's no longer needed helps Sion scale and make up for lost damage past 20 minutes where his decline sets in, provided you actually made something of your earlygame

There Sion is now fixed :)

Now Q max is more viable in lane and in plenty of match-ups more preferable as well Sion can potentially scale past 20 minutes if he doesn't fuck up his lane No more tripple bead cheese sustain but you can now actually regenerate health half decent later into the game

Most of this is numbers work only so you can add it in next patch, although that would be kind of quickly :P and fine tune it any time you like/need so there is that as well It's not rocket science why everyone maxes E, it's more reliable so all that is needed to add after the recent changes was more reliability to the Q With the loss of overall damage throughout the game Sion would need some compensation there to prevent falling off so hard so W would fit there as it provides some very basic counter play, kill the shield, stay out of it's range/disengage or you know win lane and zone him. the potential scaling makes up for his very mediocre early game, Sion needs some reward to counteract the risk of playing him. right now you really have to outperform your opponent and if you do you fall off like a brick anyway fun stuff really so some help here would be appreciated

These aren't really high impact changes anyway just some stuff geared at making Q max a more viable option without buffing his lane phase and helping him Scale up if performing well without being overbearing.

The only annoying toxic part about SIon was the high damage E spam with comet and ofc the whole banner situation he was under performing without doing this especially later into the game the net damage loss and shift towards physical damage didn't help. Keeping him mid range early should give opportunity for scaling later especially considering the fact that Sion gets less reliable with game time being the most telegraphed champ in the whole game by a large margin. As game time passes this plays against him when enemies get more mobile and gain access to defensive item passives and actives. At the very least Sion should have the ability to retain some of his damage if playing well since the counter play only gets easier. And before that happens Q max should be a viable alternative to E max.

I mean it's not fun to have your favorite league character become powerful once every 2 years or so because of some gimmick only to get nerfed everywhere and not get any attention for years until the next gimmick comes along. Why not just hammer out the problem points and then make sure he stays viable with proper work on other parts of his kit. At the very least i would like a Rioter to comment on why this shouldn't happen if they don't plan on doing anymore work on SIon because I'm honestly curious about that.

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