@Riot: Can we redefine suppression as a form of mechanic?

Trebbi··1 votes·385 views

I think that we need to redefine suppression as a game mechanic as there are a lot of misconception about it and not to mention suppressions aren't really strong enough when compared to knockups and other forms of CC. Because I don't see why suppression should be countered by an Item at all when most of them have inbuilt counterplay already.

Let me explain.

Suppression is supposed to be just more than a stun. It is supposed to be a SUPER CC that lasts long and are only available on select few champs MalzaharSkarner Urgot WarwickTahmKench, thats why things like tenacity, item 3222 and summoner 1 don't work against it, but why on earth do we have item 3140?

The problem with this is that from all the options to remove CC you choose only this item to break suppression. So whats so super if an item can break it? Not to mention this build path only contains AD and that building this item often feels like a waste or sets you back alot, but thats fair because now MalzaharSkarner Urgot Warwick they cant CC you right? Well, its kinda not fair the person having the suppression because, the common trend with suppression except for Skarner and TahmKench is that you are standing in 1 spot and channeling the effect fully exposed and can be interrupted by the simplest nudge. I mean thats the counter play Suppression should have.

Malzahar is a low mobility mage which realistically means that if he ever wants to complete a full ult he has to ulti a lower priority target(meaning whoever dives the hardest into the team), or commit a flash and be exposed to a supports CC if he ults an ADC.

Warwick However dives inn, but he has the same issues he will rarely do a full cycle(1.8 seconds) and I mean why not just use Vi who cant be interrupted and holds down the enemy for 1.25 which cant be cleansed, who also has follow up CC if I might add.

Urgot Suffers from the same problems as Malzahar however his channeling only lasts 1 second so it has a higher rate of sucess compared to Malz.

Skarner Cant deal damage to you while he ultis you so he basically just holds people down, while allies punch him and you know you have to actually catch people out with it

TahmKench Cant damage you beyond his values as you are sheltered from your enemies for the same amount a Morgana binding works and you know your a melee like skarner so devouring enemies takes some creativity.

Here is the kicker tough, 99% people never consider using QSS (as it has a popularity of 1%) even tough there are crowd controls such as Morgana root(3 seconds) which is a fire and forget spell. Yes, it gets reduced by tenacity, but people who would build item 3140 would never build tenacity, because they need penetration or attack speed.

http://www.elophant.com/league-of-legends/item/quicksilver-sash/stats

1 Comments

Trebbi1 votes

No opinions?

Il just add that suppressions have the same problems heals/lifesteal atm because of item 3165 exist and are "kept in check" by that rather than balancing the numbers where this item doesn't exist.

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