Add transparentcy to HUD and minimap!

The Deckowner··36 votes·1,123 views

It is such a pain to play long range mages in the red side. I already setted my HUD scale to 20% and yet I am still losing vision of 10% of my screen. Playing in the red side is literally handicapped and disadvantageous. We need to either move the HUD or make it translucent. And remove some interactions of screen length skillshot with minimap(such as vel'koz ultimate shouldn't interact with minimap). These are easy QOL changes that can easily increase the playability of many champions. Rito plz consider.

10 Comments

The Deckowner2 votes

I'm afraid to use custom skins and map skins because maybe Rito might say I am using 3rd party software or scripting or some stuff and ban me.

Chaotic Reks1 votes

you won't get banned using wooxy

CrimsonReaps1 votes

I agree with this completely, its simple change that will fix a problem I've had with league since I started playing, Being on the Red Side means reduced vision on your screen, and playing a long range mage on locked screen is out of the question.

The Deckowner1 votes

especially when unlocked screen is not even optimal for a lot of the mages because it makes them very easy to get assasinate without noticing ahead.

Wimbledofy1 votes

unlocked screen is definitely optimal for mages (or at least semi unlocked). Especially for things like xerath and ziggs with their long range poke.

50Shades0fTrynda1 votes

Good suggestion

Blue Moon Wolf1 votes

I've been wanting a transparent hub since I first started playing. It doesn't feel like it gets in the way as much as it did in the old days (since they moved the camera back a bit when they updated SR) but some transparency to the hub would be very welcome either way.

SnowFall1 votes

There should a transparent minimap and an option whether to make it clickable or not

abbbez1 votes

I use the smallest settings possible on the HUD but I think it's still not small enough, on a 1920x1080 monitor

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