I think that the main problem with bruisers isn't so much the bruisers fault...

Moonfall Saber··2 votes·352 views

Historicaly if we look back at season 2,3,4 and 5, bruisers and divers had more damage output than marksman. Since season 6 marksman have been dealing more damage than bruisers and so it makes bruisers less appealing and outshined.

If you think about it, back then if you were playing a diver you didn't even think about going into a fight often times picking up multiple kills or at least causing some serious damage to the enemy team before dying. Now when you play a bruiser you have to think about it because One you probably are going to die, and Two your only job when engaging is to kill the enemy marksman and if you fail the game is lost.

Markman are just too powerful as a class whole and it's bringing the test of the game down because of it.

I mean if you really want to boil it down look at tanks. Tanks back in the day took almost a whole team to take down and it took at least 10 seconds. Tanks now last maybe 3-4 seconds max and even less if they have a vayne. I guess the trade off is that tanks now can actually kill you bug that's not really their intended job. Damage is still simpley just too high.

We could just nerf everyone's base AD by 5 and see where that leaves us.

8 Comments

Ryrynounet2 votes

More i'm thinking about adc and more I see that they nearly dominate everything in this game, they actually are one of the main champion to take objectives they also outshine bruisers because of how busted they are and assassin who're fine imo (i mean you can insta mages for exemple) but their main target is absurdely op. We can add that supports orbit around adc. I'm pretty sure that I can think one reason per class/role who shows how adc are influential on it

NemeBro2 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=MJlKB7fm,comment-id=,timestamp=2018-01-25T15:14:17.850+0000)

If you think about it, back then if you were playing a diver you didn't even think about going into a fight often times picking up multiple kills or at least causing some serious damage to the enemy team before dying.

There are people in real life who delude themselves into thinking this gameplay is healthy lmao.

Moonfall Saber1 votes

it was much better than getting one shot by an adc

Rexxiee2 votes

What?

Adcs have always outdamage bruisers, they build glass cannon ffs...

Like i swear boards just randomly flings stuff that includes "adcs OP" and fish for upvotes.

What bruisers used to outdamage is TANKS, but now stuff like ornn, cho, sej outdamage bruisers, hence they get pushed out of top and have no role in the game anymore, since all those champs just build cheap defensive items have more utility AND also outdamage bruisers.

Moonfall Saber1 votes

So why the fuck can an adc 1v1 a bruiser right now

Rexxiee1 votes

[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=MJlKB7fm,comment-id=00040000,timestamp=2018-01-25T21:46:29.274+0000)

So why the fuck can an adc 1v1 a bruiser right now

They cant, unless theres massive skill or level/gold difference, until late game atleast.

A trinity irelia/jax can mop up a 2 item adc any day of the weak if its an actual 1v1 with no broken supports items involved.

The only that can is vayne under certain secnarios, but vayne is supposed to be a good duelist because of how bad is at sieging and full out 5v5s due to her short range.

Draehl1 votes

I feel like a broken record- but it's because overall damage levels with the new rune system. Assassins/Mages/ADCs are doing fine because they just destroy their target. Tanks have enough baseline damage + defenses to destroy said Assassins/Mages/ADCs before they, themselves die. The problem is for anything in the middle- bruisers, offtank supports, utility, etc. Not enough damage to decimate their enemy but not enough defense (even building 2-3 tank items) to reasonably survive anything- these roles do well when fights last longer which is clearly not happening right now. Any nuance of utility, sustainability, etc. has flown out the window in favor of mindless brute force damage/defense being the only things that matter.

Azeranth1 votes

It's the cost of Zeal items. That's what is doing it. An ADC can buy a BF and shiv, and spend barely more than rushing anyA AD item, and be exponentially more efficient than a y other build because of stat synergy. It's fucking busted.

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