More Aurelion Sol Nerfs?!
Inexcusable, Riot. Currently on the PBE: Aurelion Sol Celestial Expansion (W) cooldown increased to 6/5.5/5/4.5/4 from 6/5/4/3/2 Voice of Light (R) damage lowered to 150/250/350 from 200/300/400
Seriously, no. You suck. Stop nerfing champs that reward skillful but usually not-as-flashy play because you don't think they're going to 'look cool' in the LCS. Sol did NOT deserve the Q nerf you gave him and he definitely doesn't deserve another flat-out nerf to his WEAKEST POINT, champions trying to close into melee range. Hitting W is Sol's only answer to champions closing to melee range, this nerf unduly punishes active use of the toggle. And as for shaving damage off of his ult without compensation buffs elsewhere.. Disgusting. Aurelion Sol is SUPPOSED to be a high skill floor champion that packs a lot of damaging power in his zones of control. You're taking away a HEFTY chunk of his control at max rank of W and leaving him even more in need of the ult you just nerfed.
FIX THIS. I agree with moving some of Sol's power out of burst- he is a zone control, sustained damage mage. Reduce his R to 100/200/300, even. But on the flipside, reduce its cooldown or FIX HIS Q. Sol's Q interacts horribly with all forms of blocks- Yasuo's wind wall merely needs to be clipped, and if any part of the animation touches Braum's shield it dissipates without applying the stun. Aside from those annoying cases, sometimes it will detonate, deal damage, and proc Spellthief's Edge (and upgrades) without applying its stun. It also has about a 50/50 chance to disappear if Sol dies while nurturing it, and STILL can't be double tapped. Fuck 'this is intended', it sucks. Stop gutting the champ I've now put nearly 150 games into so your esports can look cool and fix him.