Crit shouldn't be for scaling ADCs

Kloqdq··4 votes·190 views

So simply put, Crit is probably the worst way to scale Marksmans in league of legends, let alone any game. The reason for this is the very nature of Crit in general. So let me get into the details as to why I believe this.

Crit in the vast majority of MMOs and RPGs would be a stat given more heavily to assassins or characters who wish to deal larger amounts of damage in their short windows of it. In league, the role of crit stays almost the same but the usage of it is vastly different. While one is just trying to increase their power in their damage window, the other is using it as a means to be just generally more power across the board. Crit is a traditional assassin stat but it is primary focused on a class who is mention to be a stream of damage.

If Marksman are meant to be a calm river that will break down the rock eventually, than Crit is the sudden down pour that floods the whole god damn town. Crit needs to massively be overhauled and it's power needs to placed else where, while giving Marksmans the tools they need to be the calm river they are inherently designed to be. ADCs with burst are not a problem in my mind, but when mixing that with Crit, it shows the main issues of the system.

TL;DR - Just replace crit.

2 Comments

ModWulf Helhammer2 votes

Crit in the vast majority of MMOs and RPGs would be a stat given more heavily to assassins

You clearly have never played an MMO. Every DPS uses crit.

Crit as a stat works because it requires half of your build in order to function properly. That ensures that glass cannons stay glass, but rewards them for that risk by making them cannons.

Kloqdq1 votes

The problem is Crit break the class. Marksmans as said by Riot are the late game damage dealers that can shred tanks and turrets. But they also get to deal average 800ish damage to anything without armor. With modifiers like Caitlyn's headshot or Jinx's rockets, that damage can not only get larger but pretty freaking stupid like hurricane, aoe criting rockets. The problem is crit should be more of a niche, not the primary tool used to scale marksman.

At the core, it's a burst stat, yet League treats it as a ramping tool. Mix that with how effective crit itemization currently is and it's just a problem. Crit can stay but it shouldn't be used for Marksman in my honest opinion. Especially in a MOBA where any RNG element shouldn't exist.

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