Azir's ult must be 3/4/5 seconds
Don't change his playstyle.
3/3/3 is absolutely strange but 3/4/5 seconds may be sensible.Azir's power is late game.This is ulti and must gain growing values.
One champion and his ult isn't rewarding.Same values.
Don't change his playstyle.
3/3/3 is absolutely strange but 3/4/5 seconds may be sensible.Azir's power is late game.This is ulti and must gain growing values.
One champion and his ult isn't rewarding.Same values.
I agree...that would make a lot more sense. If they gonna keep the duration that low he needs more damage in return.
Riot nerfed.Because their absurd bugs on Azir ult.
Single reason.They know Azir ult doesn't need nerf.
What bugs are you speaking of?
Ult bug.You wait I will find.
This change created bug.
R - Emperor's Divide LET ME OUT Emperor's Divide is less likely to pin enemies to terrain, instead pushing them over narrow walls or dropping them behind the phalanx if the wall is too thick
Azir does a ton of damage and his ult is actually extremely overpowered. I wont be surprised if its nerfed in the future. It's impassible terrain that in pinched zones, damages multiple times. It also completely locks teammates out of fights, or forces them to stay in losing fights. The multi bounce is actually absurd.
10% b/p rate and 49% win rate isn't op.
Also Azir has a lot counterplay.But you didn't play with him.So you don't know.Also Azir mains win with 55%.Not 60% or 65%.
55% is normal for a champion.Because they are Azir mains.Experienced players.
Example you're Diana main.Diana mains win with average 54%. They are Diana mains.
This nerf's reason is competitive.Only competitive.Everyone knows.Azir isn't strong in soloq.Normal and fine champion.
Azir is really difficult to play and is in the pro games right now which would account for his poor win rate; tons of people are playing him trying to figure out how to play, obviously not everyone is driftking. Actually the top 30 Azir mains average 61.35%% win rate, and there are a few players on ranked three's that actually have upward of 85% over nearly 100 games; idk where you got your numbers.
IMO: With an average team(knows who to aim, who to peel for, basics) Azir is still a great solo queue pick. You totally zone a team; similar reason why Cait is such a popular pick right now.
After this nerf Azir won't be viable anymore for Azir mains.
Also every champion does a lot things.
Emps divide does have growing values in the # of soldiers(wall width) and the damage.
I said 4/4/4 or 3/4/5 but I prefer 3/4/5 and this is growing value and sensible.
Some people think 4/4/4 or 5/5/5.I have respect for but 3/4/5 is very sensible I think.Because playstyle and his kit.
3/3/3 isn't rewarding and huge nerf.It destroys Azir's kit.
it should be 4/6/6 since in mid to late game there are going to more times for his ultimate.
4/5/6 or 4/6/6. Typo?
4/5/6 since 3 seconds is just too much of nerf
4/5/6 isn't nerf according to Riot.I think they don't accept.So I said 3/4/5.