This game needs more grounded effects and anti-hypermobility tools

waiting for WoW··37 votes·1,552 views

I have no problem with Riot giving every new champion and rework a dash/double dash/dash + knockup etc.... as long as other champions that are immobile have a chance to counter it with an item buy that can ground targets or more grounded effects on newer champions and reworks.

28 Comments

Sasogwa8 votes

This game needs unbiased CC towards range or melee. Yes boards, we need point & click stuns like Annie if we want to stop this ADC madness

Jet Sett12 votes

And as everyone will tell you, punishing mobility like that just punishes immobility more. We need actual anti-mobility, not something that overrides it. Poppy's anti dash field is a good example to follow.

Sasogwa1 votes

{quoted}

And as everyone will tell you, punishing mobility like that just punishes immobility more. We need actual anti-mobility, not something that overrides it. Poppy's anti dash field is a good example to follow.

Actually, there's something different about point & click ranged CC and the fact they are unbiased. Most CC are skillshots, and increasingly easier to pull out on melees that become swarmed with it, for the sake of counterplay. Yet, there is no counterplay in melee. Spells are very easy to land and melees are simply getting immobile. The problem of current CC is that it's cancer for melees and ok for ranged/mobile champs cause they have the tools to deal with it. Instead of creating anti-mobility, that only screws up mobile and not ranged champions, reworking CC into more simple things, NOT skillshots/ easy to land things on melees, hard on ranged ; would solve the problem better.

Creating antimobility tools (which would most likely be skillshots, not instant things) would not solve the range problem. Assassins would be fucked even more, while ADC's would be even more powerful.

Darth StepVader5 votes

And people still want wither nerfed in the most carry-centered meta ever..........

Blåbæret2 votes

[{quoted}](name=Darth Tyrannus,realm=EUNE,application-id=3ErqAdtq,discussion-id=MEwgZhxW,comment-id=0004,timestamp=2017-09-18T20:03:38.707+0000)

And people still want wither nerfed in the most carry-centered meta ever..........

It'll never get nerfed though. Nasus in general is a trash champion, Wither is basically the only thing he brings to teamfights as he gets kited to deaht 9/10 times anyway. Wither is only an issue in bronze where noob champs dominate. At that point you might as well start crying about Garen and Yi too.

Fairyfleur1 votes

Who wants wither nerfed?

l Joe Rogan l5 votes

Personally, it feels terrible to play champions with no mobility, simply because it drastically reduces out-play potential.

For example, as Taliyah or any immobile mage, I feel like I can't do anything against a Zed or Akali if they ult me without me blowing flash or using hourglass. I don't feel like they outplayed me when I'm full health under my tower and they still dive and kill me just because I didn't finish my Hourglass or my flash is down.

If I'm playing Ahri, or Lucian, or Kassadin, or anyone with mobility, A Zed ult isn't an insta-death sentence.

I'm very glad riot is giving every champion now some sort of mobility, it feels terrible playing anyone immobile against certain champions (being ulted by Zed knowing you are gonna take the full force of all his abilities, being run down a lane by Ashe slows, getting grabbed by Darius, seeing some important ability flying twords you like Morgana Q and being unable to avoid it in time because your character doesn't have mobility and you were being over agressive).

And no, items like you suggested are not the solution. Zed ult is completely countered by Zhonas, but that doesn't change the fact that it feels terrible to be dove under tower and not have flash or Zhonas up, with no counter play.

korg0231 votes

try playing Ashe, Mf, Jhin,Varus. Literally if someone jumps on you , you either die or sustain outdamage them no way of escaping.

NineTailedMystic4 votes

Maybe if grounded didn't stop blinks (aka Flash)

invisiblecat15 votes

Nah, it needs to be kept, as that is literally the only thing making grounded good

AirKingNeo4 votes

That's one of the many things that makes Grounded overpowered.

deadlychuck2 votes

That's what makes grounded not completely ineffective against immobile champions. What really makes grounded effected overpowered is that they're all attached to slows... all 2 of them.

deadlychuck3 votes

What? A CC which is **more **effective against mobile champions and immobile champions?

That shouldn't be allowed! Instead, let's just give the immobile champions more skillshots.

Seriously though, this is an insanely under used CC and should be treated as it's own form of CC instead of just attached to slows.

Toru Itai3 votes

just replace some of the overabundant slows with grounded effects. :D?

ModMaybeFiftyOtters2 votes

Maybe something like Taliyah's E in the sense of an ability that has an extra effect when someone dashes through it or maybe a slow field that slows more the faster the person who runs through it is forcing them to go completely around or just have to give up

Cereal4202 votes

you want MORE cc? are you fucking crazy??????

Wyrmblade2 votes

Grounded is chemo.

Chembaron Yamada2 votes

But when Riot released Camille's R (which is a great mobility counter), people were raging how Riot could do something like that.

Abibyama1 votes

then the boards: FUKKIN POWAHCREEP!!!111!!!11 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!111!!!

AirKingNeo1 votes

Or maybe just nerf mobility a bit and buff immobiles.

Because having bandaids like "Grounded" is really overpowered and unhealthy. Do you know how much powerbudget Cassiopeia is paying for her grounded and she's still overpowered?

Garekk1 votes

Nasus' Wither should Ground the targeted champion. A couple other champs should have it added to their kits. Maybe Evelynn could have it on her ult for like two seconds, enemies standing in the ice field of Lissandra's ult could be grounded, and maybe Swain's tether from his Decrepify. It definitely needs to be something that more champions have, but it shouldnt be so common that you can have an entire team comp with it entirely accidentally like you can have with knockups right now. Give it to maybe 5 more champions as a sort of stopgap to the nonstop mobility creep.

SpaghettiVase1 votes

Maybe if soft cc became more based on total MS instead of blanket reduction percentages, so immobiles aren't fucked as hard as hypermobiles

korg0231 votes

We need summoner spell for teamfights like Cass W or Sorakas E . Aoe silence or ground effect with extra tools and duration would be nice summoner spell idea. Would prob be useless or weak in lane but in teamfights when there is loads of mobility champs that can jump on you or your teamamtes or even escape is gonna be so useful.

Ahris1 votes

So you completely negate mobility champs effectiveness by an item? Lol. You will be gutting mobile champs. Immobile champs already has a TON of positive things that makes them to TON of impact in teamfights. Annie's aoe stun, Ziggs 1k+ range pokes, etc, so with all that in mind, if an assassin or burst mage manages to reach you in teamfights, then you should die no?

It is a terrible idea. The one way I propose to fix mobility without gutting them but to add skill expression is to allow hard CC to stop dashes. That is all. Currently it applies in the end.

It Hertz When IP1 votes

{quoted}

So you completely negate mobility champs effectiveness by an item? Lol. You will be gutting mobile champs.

Exaggerate much? We literally don't have ANY stats on this proposed item, which would indicate how much the immobile champion would be gimping themselves stat-wise to access this feature that would only be effective against the high-mobility members of the enemy team, and you're already screaming "OMG OP".

Ahris1 votes

Okay so it provides 0 other stats and takes an item slot and only provides anti mobility for a couple of seconds? If so fine. That is worth enough of sacrifice for mobile champs to perhaps be in disadvantage.

Though same kind of item should be made against immobile champs. Same effect but enemy skills will instead be single target closest target hit will be hit instead. That way fair on both end. If mobile champ is ahead he shouldn't be denied with just one item, and if immobile champ is ahead he should not be unstoppable after building the item.

Cost will be the next question. How much are you looking at? I am looking at 2k gold. The item will probably be bought by supports anyway though.

Standgrounding1 votes

A suggestion for support's(even fits tanks) item:

Nullificator, 2900 G

Builds from item 3114 and item 3010 +450 HP +500 Mana +150% Mana regen +10% Heal/Shield power +20 AP Unique Aura: Null Flash Zone denies enemy flashes within 900 units. Other mobility spells can be used.

Bye bye annoying Riven s

KlydeFrog1 votes

varus has nothing besides his half asss slow from e and his ult which really doesnt do much. hell jhin at elast gains pretty good movement speed

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