Why is Teemo dead now

sobi999·12/3/2016, 5:26:14 PM·3 votes·1,638 views

Please riot, if possible give a brief answer to my question/s and let me know why i am wrong on my speculations. So based on teemo's previous so called "buffs". Riot said they reworked teemo so he could be useful in team fights (i will only mention the main ones). So one way was to allow him to throw his mushrooms with it's range increased as you level your ult. Riot also allowed teemo to bounce mushrooms on top of each other so you could land them much farther away from your standing position. This was to allow him to throw mushrooms in team fights without being the focus. Then riot, why did you increase the arm time from 1 > 1.5sec?

It is impractical to land a mushroom in a team fight due to the 1.5sec arm time as if 1 sec wasn't enough. if enemy sees you throw it and backs away, atleast 1 member of the group has oracle/ward that will basically make your ult useless. I mean if the purpose of throwing was to help in team fights, can riot explain how this is helping teemo or why they increased the arm time to 1.5s? I must agree it does give him utility in certain situations such as in packed group fights where throwing a mushroom means more than 1 enemy has to change position to avoid AOE mushroom damage. Although at the same time reducing his ult to 5mins is still a much bigger nerf in comparison.

I am fine with all the changes and i must say the rework is an overall NERF to teemo but still manageable. However, people moan less about him so it works in favor for both teemo fans and teemo haters. However, the issue is that oracles counter his ult so damn badly that they pretty much make his ult useless. First his ult gets half the time and then you release oracles. So the whole rework was on teemo’s noxious trap and with the introduction of oracles being able to disable them has made your whole rework meaningless, or am I wrong? Being able to throw or increasing mushrooms health doesn’t matter if they are just disabled by a free item that follows a champ and lasts for 10 whole seconds. If lets say you decided not to rely on his mushroms then you need to build AD but teemo’s AD scaling is one of the lowest. Plus his Q and R will be pretty much useless with full AD build nor is building lifesteal/spell vamp cost effective for teemo since hit kit is hybrid of AD/AP. Full AD makes his abilities useless. Teemo has literally no composition to play at and excel and he is no longer the scout (lore) he was meant to be.

What is Teemo? Teemo was not made to carry but to annoy the hell out of his opponents. Winning hardly matters to teemo players, if they have annoyed their opponents. We all know teemo lacks burst damage, tankiness, utility and mobility. W is just not good enough to cover for that. However now that the use of oracle is so common, his ult is useless which is the most annoying part of teemo and his signature move. Lets not even go to the part where control wards can just be placed in the middle of the lane and disable teemo's trap, making it hell for him to farm. We all already knew he was weak at farming and now he can't even farm with mushrooms. Oracles destroy his mushrooms in team fights while control wards make them useless in lanes. GGWP

My 2 small suggestions that could make teemo teemo. Either one of them, if worked on will bring back the old annoying teemo back but that who is less cancerous than before :D

  1. Make it so oracles don't disable the mushrooms but just give sight of them within the oracles radius i.e. outside the radius you lose sight of them again. That way you will have to take your time to destroy them and so the 10sec active time won't be a huge deal. You already halved the time of his ult so it won’t be a disaster. Also control wards are just BS, really. Just change them back to pink. pfttt

  2. Change teemo's Ult back to 10mins. This way oracles will do less damage to your ult. However, i prefer the first suggestion.

So all the teemo haters, have i asked for a lot? Considering teemo's ult is basically more than 50% of his whole kit, if played AP, and what really makes teemo teemo.

5 Comments

BlueBilberry12/3/2016, 6:38:36 PM1 votes

Teemo is having a hard time now because the other champs, particular toplaners, have received lots of shiny new toys to keep them happy (e.g., Colossus and control wards anyone?). Give things time. I have a feeling that the devs will soon realize that some of the changes have shifted the balance a bit too far in a certain direction soon enough.

In the meantime, he is in not too bad a place. And the ban rate for the little imp has been dropping at lower tiers. ;)

The Deckowner12/3/2016, 9:13:35 PM1 votes

reasons why rito hates teemo: item 3364 item 2055 item 3147 and the blue plant.

sobi99912/6/2016, 11:12:50 PM1 votes

Guys! I just played against a teemo as soraka. Completely ruined his lane maybe because that teemo sucked, i guess. Now whilst playing, i noticed that when we used oracles (the whole team :D) the mushrooms showed up but once we walked away the mushrooms disappeared. So i couldn't move until before destroying them. This is the exact same suggestion i recommended above but i have no idea when riot implemented on it. Also the control wards can also be destroyed and the mushrooms then disappear (if enemy has not destroyed them yet). How long was this change done or am i deluded? The teemo contributed less to the team but the map pressure he put on us was more than enough for teemo's team to get the upper hand on us. The match lasted 1h 6mins (insane!). Can someone confirm if i am right on the oracles and mushrooms?

EmperorPotaote2/28/2020, 4:36:29 PM1 votes

{quoted}

Please riot, if possible give a brief answer to my question/s and let me know why i am wrong on my speculations. So based on teemo's previous so called "buffs". Riot said they reworked teemo so he could be useful in team fights (i will only mention the main ones). So one way was to allow him to throw his mushrooms with it's range increased as you level your ult. Riot also allowed teemo to bounce mushrooms on top of each other so you could land them much farther away from your standing position. This was to allow him to throw mushrooms in team fights without being the focus. Then riot, why did you increase the arm time from 1 > 1.5sec?

It is impractical to land a mushroom in a team fight due to the 1.5sec arm time as if 1 sec wasn't enough. if enemy sees you throw it and backs away, atleast 1 member of the group has oracle/ward that will basically make your ult useless. I mean if the purpose of throwing was to help in team fights, can riot explain how this is helping teemo or why they increased the arm time to 1.5s? I must agree it does give him utility in certain situations such as in packed group fights where throwing a mushroom means more than 1 enemy has to change position to avoid AOE mushroom damage. Although at the same time reducing his ult to 5mins is still a much bigger nerf in comparison.

I am fine with all the changes and i must say the rework is an overall NERF to teemo but still manageable. However, people moan less about him so it works in favor for both teemo fans and teemo haters. However, the issue is that oracles counter his ult so damn badly that they pretty much make his ult useless. First his ult gets half the time and then you release oracles. So the whole rework was on teemo’s noxious trap and with the introduction of oracles being able to disable them has made your whole rework meaningless, or am I wrong? Being able to throw or increasing mushrooms health doesn’t matter if they are just disabled by a free item that follows a champ and lasts for 10 whole seconds. If lets say you decided not to rely on his mushroms then you need to build AD but teemo’s AD scaling is one of the lowest. Plus his Q and R will be pretty much useless with full AD build nor is building lifesteal/spell vamp cost effective for teemo since hit kit is hybrid of AD/AP. Full AD makes his abilities useless. Teemo has literally no composition to play at and excel and he is no longer the scout (lore) he was meant to be.

What is Teemo? Teemo was not made to carry but to annoy the hell out of his opponents. Winning hardly matters to teemo players, if they have annoyed their opponents. We all know teemo lacks burst damage, tankiness, utility and mobility. W is just not good enough to cover for that. However now that the use of oracle is so common, his ult is useless which is the most annoying part of teemo and his signature move. Lets not even go to the part where control wards can just be placed in the middle of the lane and disable teemo's trap, making it hell for him to farm. We all already knew he was weak at farming and now he can't even farm with mushrooms. Oracles destroy his mushrooms in team fights while control wards make them useless in lanes. GGWP

My 2 small suggestions that could make teemo teemo. Either one of them, if worked on will bring back the old annoying teemo back but that who is less cancerous than before :D

  1. Make it so oracles don't disable the mushrooms but just give sight of them within the oracles radius i.e. outside the radius you lose sight of them again. That way you will have to take your time to destroy them and so the 10sec active time won't be a huge deal. You already halved the time of his ult so it won’t be a disaster. Also control wards are just BS, really. Just change them back to pink. pfttt

  2. Change teemo's Ult back to 10mins. This way oracles will do less damage to your ult. However, i prefer the first suggestion.

So all the teemo haters, have i asked for a lot? Considering teemo's ult is basically more than 50% of his whole kit, if played AP, and what really makes teemo teemo.

So. To give a bit of background. New account here. I stopped playing about "five" years ago? I played Teemo. A lot. A lot lot. Like, probably well over a thousand matches. I came back, and nothing is really all that different. I like the bouncing shrooms though. They are super easy to land in teamfights. You just stay out of range, and bounce them off of each other to land them in the combat zone. Seriously, got a tripple kill that way.

Going to go out on a limb here, and say that you likely just do not know how to play teemo. I just came back in January, and I have had no problem apart from teemo being squish, and 99% of my matchs THE FACKING JUNGLE JUST SITS IN LANE WITH TOP......