Can I address my concerns about the future Sej
First, her new W:
**60 mana 7/6.5/6/5.5/5 sec Cooldown Sejuani swings her flail, dealing 12/19/26/33/40 (+x) physical damage and applying Frost to enemies hit. She then lashes out with her flail, dealing 48/76/104/132/160 (+x) physical damage and applying Frost. Winter's Wrath deals 20% bonus damage to monsters. **
Wtf are these base numbers? 12- 40!?!?!?! The 20% bonus I guess is suppose to help with her clears and X being scaled off of health is ok, but lets face it, the base damage here is INSULTINGLY LOW! I have no recognition of any other ability in the game that does that little base damage, even if it is on the first part of it. The second part isn't that much better considering you're trying to hit someone in a straight line. I mean come on, you're swinging your mace directly down on someone in that area. It should deal far more damage than that.
P:
**Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal 15/20/25% of their maximum Health as magic damage (max 400 vs monsters) **
Another concern is her new passive. Riot talked about Sej having too much power in her ult. So why does it feel like they moved all of that power into another god damn passive for her!?!? Any enemies stunned by her, and keep in mind that she can stun with her E when she or any melee allies nearby help apply frost, and are attacked by her take up to **25% of their health late game **! Are you kidding me? No wonder the rest of her feels like it's weak everywhere else. I can't really go into too much detail about it but the link to another board here goes more in-depth about the issues with this: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/R7vo6UuA-new-sejuani-has-the-exact-same-problems-you-said-you-wanted-to-fix.
Finally her ult:
**100 mana 120/100/80 sec Cooldown Sejuani throws her True Ice bola that deals 75/125/175 (+40% AP) magic damage to the first enemy champion hit and stuns them for 1 second. The bola becomes more powerful as it travels, doubling the damage and stun duration and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+80% AP) magic damage and slows by 80% for 3 seconds. **
Now I'm not too upset that she lost the multiman stun, but if you haven't already, take a look back at the mid season reveal on Sej's new abilities. The description on her ult goes by :
Sejuani throws her True Ice bola which damages, stuns, and freezes the first champion hit based on distance traveled. Long-range bolas leave behind an ice storm that slows enemies, erupting after a brief delay to damage and massively slow enemies except the original target.
Damage and slow enemies** EXCEPT **the original target....why? Again a more in-depth look can be found in the link, but this really angered me a bit. First, it doesn't feel rewarding if the stunned person isn't affected by the mini storm explosion OR the slows that come during and afterwards. This is basically another way to try and proc frost on enemies. The original ult at least felt satisfying to land or even miss since you could still do an AoE damage and get a slow on everyone hit. Here, it already feels less satisfying to use if you don't manage to damage everyone. It's like the person you stun is actually grateful that they got stunned so they don't have to deal with the damage or slows once the effect ends.
I was really hoping that the tank update would help put some faith back in me that these class updates are actually good and help and to possibly pic up Sej again since she was an old fav of mine. But after seeing what's on the PBE right now, number-wise and effect-wise, I'm completely pissed at myself for thinking that way. They need to make some major changes to her and fix this soon cause I'm not please in the slightest!
) but the dead line is tomorrow. Lets just make it melee only. But then they did the most contradictory thing ever. They gave a tank 25% max health magic damage. So the end result of trying to lower tank damage and increase CC for Sej was remove her main source of CC and give her shit tons of burst. They literally took the champion that did exactly what they thought tanks should be doing and made her the exact opposite of that.