Supports would have zero AD or AP Scaling, and any cc they had would be cut in half. Assassins would be neutered. Tanks would be easy to kill and wouldn't be able to get more than 3k HP and 100 armor and MR at best. Crit would be removed and attack speed of marksman champions would be reduced by 50%. All Mage ability ranges would be reduces by 500 range, Lee Sin q would be shortened by 300 range, and wouldn't be able to jump to wards. Hecarim, Katarina, Akali, Blitz, Fizz, Zed, Jinx and perhaps afew others would get auto deleted from the game. Towers will do shit for damage and allow tower dives to be the norm. Jungle camps will give 500% more exp than their current exp worth, giving junglers level 6 before anyone else is lv 3. Nasus Q stacks will drop by 50% if he dies. Nasus wither gutted and becomes useless. Trollpole on Fizz and Trollpool on Vlad are removed and replaced with nothing but stat boots like warwicks w. All suppression ults, Warwick ult, Malzahar Ult, Skarner ult, Urgot Ult, are removed and replace with temporary tank stat boosts. Buffs to top mid and bot lane, for example, A huge mana cost to abilities in the top lane, attack speed reduces in the bot lane, etc. Forcing champions to move to different lanes.
This are only 10% of the idea's GD has come up with this past year alone.
But don't worry, zed won't be an issue anymore. nor would assassins in general, or tanks. God forbid mages be allowed to kill melee at a range. But Melee aren't allowed to snowball, Darius and Riven QQ. And those supports. good lord they have so much CC! better remove a lot of that. ADC's are too dumb late game, removing everyone in like, 4 hits. OP AF.
Welcome to the league of
, where we do'nt have an early game, don't have snowball potential, don't have range, don't have mobility, and our CC is hard to land. Awwwwww yus, GD wins again.
Poppy has a lot of snowball potential. I mean, I know snowballing is unlikely with Poppy, but when it happens you get an avalanche.
Poppy is actually surprisingly good at getting early cheese kills against players who don't expect her to be aggressive early by using E into a wall, Q-ing, and then Ignite while using W to stick to them and AA them down as they run away. I did that to an over aggressive opponent once, and ended up 7/0 by 15 minutes because I was able to get Trinity force super early, and ended with 19/4/15, 1v5ing the enemy team.
My gosh Poppy can be fun...
Yea, i guess with a hammer that size the snowball could really get going.
If GD Balanced league: We'd have turn rates.
Win.