The support role needs some love. I have a suggestion! @RiotRepertoire

Voidbringers··7 votes·1,121 views

The Support Role needs some love. It's not only the least popular role, but it's also the reason behind longer queue times. I saw this post on the boards and I think it really deserves some extra attention:

I believe Sightstone has a direct impact on making support the least desirable class to play as for many players. The problem is that it doesn't feel rewarding to buy even though it is quite valuable. Buying it feels like a gold sink to the most gold-starved class. You may have just been effectively poking the other marksman in lane and hoping to come back to continue that pressure but... they went back and bought too... and now they are actually stronger and you have to be more scared of them than they are of you. People don't want to be, essentially, forced to buy an item that makes them feel as though they aren't becoming more powerful.

-Bonipherus (NA)

The biggest issue with the support role, in my opinion, is vision and the sightstone. The support role are the de facto ward bots. I don't see this changing because supports have always been the mastermind in the vision game. However, I think vision could still use some big changes. As it is right now, it's very hard to balance support items without making them too powerful in other lanes.

My idea is a very simple one. Why not make certain support items gated behind a summoner spell?

  1. Bring back the Clairvoyance summoner spell (adjust it though to make it more or less powerful)
  2. Add Green Wards back into item shop
  3. Remove the warding trinket but make it into a "ward slot"
  4. Retain the 3 Green and 1 Vision warding limit
  5. Green Wards are free for anyone with the Clairvoyance spell
  6. To buy Gold Income Items, you need to have the Clairvoyance spell. BAM, support items can actually be balanced around the support role now, not how strong the items will be in other lanes.

18 Comments

Blue Moon Wolf4 votes

I like a lot of these and they seems like it would be a good middle ground that pretty much gives the best of both worlds. The Support can still be a central focus on warding and You don't lose an item slot on a ward item, so you can have item 3401 item 3092 or item 3069 without sacrificing them for one of their ward counterparts. I will say that sacrificing a summoner spell for it is a bit much thought. When summoner 11 became exclusively for jungle, it met a LOT of mixed feelings and unhappy junglers. Instead it might be better to link the free wards to item 3302, item 3301, item 3303 and their upgrades. Those items have such low stats that no one would really care to by them just for free wards and Supports will by them anyway so they have a way to get gold.

Jujevior6664 votes

Greedings from Spain m8. Everything you're telling us is true. So i want to ask for permission to translate and post it in EUW's spanish forums. No need to say that i will mention you and your post. Thx for reading.

Voidbringers2 votes

Yes, please do! I would love for Riot to see this post in any language.

Kempachi Taichou3 votes

Linking to Clairvoyance spell Now you make sup even less desirable. What do I give up in exchange Flash never, Exhaust not on your life!

Voidbringers2 votes

IDK man, I loved using Clairvoyance -- it was fun being able to peep on their jungle :)

TurquoiseYoshi1 votes

Yeah, but since you can't not have Flash and nobody else on the team is going to take Exhaust to deal with major threats (Top will have TP, JG will have Smite, Mid will take Ignite whether you like it or not, and ADC will take Heal), you're giving up something major to get Clairvoyance.

Arakadia1 votes

Can Clairvoyance become a 3rd summoner spell you get through supp items/sighstones?

TurquoiseYoshi1 votes

At that point you can just make it an item active. Which would actually be plausible, considering that Banner of Command's active was originally a summoner spell as well, and that Ruby Sightstone's preseason rework makes supports using item actives a lot more efficient.

AcidTheWarlock3 votes

If you're gonna tie this all to Clairvoyance, that's cool and all, but there'll definitely need to be some changes to make it more appealing or useful compared to the standard Exhaust/Flash, since both are pretty much required now.

Otherwise, great idea! It would make things like Zyra/Karma mid things again, since you don't have to balance them around duo and mid any more.

Blue Moon Wolf1 votes

Honestly I think Riot really could use a way to make summoner 4 less necessary or make it a permanent mechanic. It's been a must have summoner spell for ages. It's pretty much at the point where they could give it it's own spot (like recall) so it frees up both spell slots for whatever and everyone would probably rejoice. Hell, it could be enough to make people forget about the whole dynamic Q thing (could being the key term).

Hyrum Graff1 votes

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=ME5sghEu,comment-id=00070000,timestamp=2016-07-17T19:06:02.463+0000)

Honestly I think Riot really could use a way to make summoner 4 less necessary or make it a permanent mechanic. It's been a must have summoner spell for ages. It's pretty much at the point where they could give it it's own spot (like recall) so it frees up both spell slots for whatever and everyone would probably rejoice. Hell, it could be enough to make people forget about the whole dynamic Q thing (could being the key term).

Riot's OK with flash being mandatory because flash is fun.

Summoner spells, like runes & masteries, are a certain amount of baseline power that everyone has, regardless of their champion pick, level, or itemization choices. The game is balanced around everybody having that amount of power. If you just straight-up add another summoner spell, it means you will need to make balance changes to literally every champion in the game (yes, I actually mean literally; it changes champ power curves and you need to correct for that).

Alternatively, you could nerf summoner spells so that 3 new summoners have the power of the current 2. The problem is, flash is so short already that you can't nerf it any more without removing the ability to flash many walls, so you can't nerf flash. That means your 2 other summoners have to get nerfed by 50%. You've never seen an ability nerfed by 50%, and you know why? Because that's the definition of gutting. Take the numbers of any combat spell in the game, slash its numbers by 1/2, and you've officially gutted that champion. "Oh, I see you took ignite? That half an auto of damage is really gonna hurt."

So, why not just make flash mandatory on everyone and have only one summoner spell slot? Because there are a rare few champions who like Ghost instead, and we shouldn't take that away from them.

TyrekGoldenspear2 votes

Easy buff to support. Give sightstone the ability to activate the Beam of Ruination on your turret by spending a charge.

Everyone will want to support. Queue times will drop. Everyone's happy.

Arakadia1 votes

Supports don't necesarilly need a buff but change. I think if everyone wants to support que times would stay the same or get worse because then we need people to go the other classes.

Arakadia2 votes

I suggest making Sighstone buy able as a trinket for characters who brought Clairvoyance and maybe they can buy it through some other currency they get through their support item.

Micbran1 votes

I can't live without exhaust.

Linna Excel1 votes

Buying it feels like a gold sink to the most gold-starved class.

Whoever said that didn't play in the days when supports got only wards and maybe the starter boots.

KING 5HARK1 votes

Forgot philo/heart of gold in the rare case of stealing firstblood from your adc

KING 5HARK1 votes

An if I want flash-exhaust?

More from Gameplay

More by Voidbringers