what if death's dance dealt more damage than it mitigated?
Kinda like a price
it delays 30% of damage but instead of dealing 30% over x seconds it deals 35%? Like the burst is reduced but overall you take more damage
Kinda like a price
it delays 30% of damage but instead of dealing 30% over x seconds it deals 35%? Like the burst is reduced but overall you take more damage
Why would I want to build an item that kills me.
Because it saves you from burst, and if you have sustain them the damage over time isn't a problem.
Yea but if it returns more damage than you're actually tanking as DPS, isn't that counter productive? Granted it would help with burst but that's a lot of additional random DPS being dealt to you.
At that point I'd just get steraks to counter burst, or build a defensive item to lower that base dealt damage.
The dps comes in much slower though.
Yeah just that. Except I think the problem is that'd push the item in the wrong direction where only something like a carry would even consider it to fight longer in an emergency. They have items like BT to use instead. A fighter type would be harder pressed to choose an item that kills them faster.
The thing about these semi defensive items is that ranged types always wring more mileage from the defense bonuses. Even if melee type have slightly more innate health and resist to multiply melee are expected to go inside the fray and soak damage to even function. Ranged on the other hand get peeled for hand and foot and hide for their moment. So 20% more DR for a melee is something. But for a ranged it's more impactful.
You take it as a true damage bleed. So you are still taking more damage than 30%, perhaps even more than a 35% buff mainly because all your defensive stats are void.
[{quoted}](name=Chris Dmusd,realm=NA,application-id=3ErqAdtq,discussion-id=MAXEIkAp,comment-id=0001,timestamp=2017-05-29T19:21:45.315+0000)
You take it as a true damage bleed. So you are still taking more damage than 30%, perhaps even more than a 35% buff mainly because all your defensive stats are void.
I'm pretty sure it's 30% of the damage after migitation as a bleed...