I think that tenacity needs to be updated

Shadow Hazard··35 votes·1,226 views

~67 displacement ~76 hard cc

I think there is a large enough number of displacements compared to other hard cc that tenacity really needs to be modernized. One idea that i think can be worth considering is nerfing all the values by 1/5 and making that value damage reduction while under hard cc.

25 Comments

Big Lincoln21 votes

tenacity should just work vs displacements tbh

DrCyanide5 votes

I think the reason they've held off on making that jump is deciding what that would even look like. Do you apply the Tenacity to the Duration of the displacement or the Distance they get moved?

1.5 seconds being held more or less in place for Thresh makes you think duration, but then you compare it to Blitzcrank's hook and you think distance. Cutting the distance short on Blitzcrank messes up the rest of his combo, and would certainly mess with Taliyah's combo of knocking people over her rock mines, but cutting the duration means next to nothing to these champions.

Ariel the Cruel3 votes

1.5 seconds being held more or less in place for Thresh

Thresh's hook is actually a 1.5 second stun with two displacements. So duration doesn't necessarily affect him.

Irelia Bot3 votes

Duration of knockups fully effected

Displacement of knockbacks at a 50% rate. if you have 40% tenacity you have the displacement reduced by 20%.

Teridax6815 votes

I agree, either Tenacity should work on displacements (and probably just speed up lateral displacements to not create range discrepancies), or Tenacity shouldn't exist at all. For quite some time now, Riot's default answer to giving a champion a knockup has been because the effect is clearer and more consistent than a simple stun, implying that Tenacity takes away from that.

Many champions, especially those with large amounts of CC on a single ability like Fiddlesticks, Morgana, Rammus, etc., tend to have their strength affected by Tenacity, and are therefore balanced around it. By contrast, more recent designs like Rek'Sai and Yasuo were given knockups so as to avoid that extra bit of variance. Trouble is, because these mechanics come from two opposing mentalities ("we want an effect that counters CC to be able to deal with it better" versus "we want this CC to not have item-based counters so that it can be more reliable"), this leaves the players confused, and makes it look like either design is unfair. Morg's CC is unpleasant because it's a 3-second root, even though you're expected to get Merc Treads and reduce it to 2 seconds, and Yasuo's knockups don't feel great when you do have Tenacity because displacement just so happens to be one of the few special CC types that ignores the effect.

What we need is a level playing field, where either all CC can be countered by Tenacity (and CC shouldn't be made uncounterable for the sake of reliability), or Tenacity just gets phased out, and kits that were balanced against it get made easier to deal with. Personally, I'm in favor of the latter option, as I don't think counter-itemization in League really leads to good gameplay, but either one could have a significantly positive impact on the state of crowd control.

Chaos Milk Tea4 votes

There really should be an answer to a team with 5 knockups othee than git gud. I'm silver for a reason help me riot.

FantasySniper4 votes

Damage reduction during hard CC sounds like a good idea. Tenacity could be put on more items that way, as well.

Starcraft243ver3 votes

Damage reduction while CCed would mean sometimes you wouldnt want to CC someone who got mercs because you would deal less damages to him.

Sounds crazy to me that the best way to survive as a tank in a teamfight would be to run into that morgana's cage =')

50000000000000002 votes

Well, it's better for tanks to soak up CC instead of having carries eat it.

Starcraft243ver1 votes

Yeah but it's still better to avoid them totaly. With damage reduction under cc you might have situations where tank are willing to get cced (also it would be a huge buff to tanks with self CC, like galio, rammus, blitz)

SanKakU2 votes

Yeah, been saying Mercurial Treads needs to reduce damage by a percentage for a long time. Just didn't think of it in the exact same way you did. Damage reduced while disabled makes a lot of sense. It would be easy to code, and would work for all/most disables instead of just what we have now. I don't see a single thing wrong with this.

I would reckon it working for being feared, displaced, knocked up, back, down, around whatever, and stunned and suppressed and silenced are the cases where this ought to apply. Which is pretty much all the most annoying ones. I don't think slows should get that treatment, although someone else might make a different argument. Perhaps being slowed only would reduce damage taken while slowed by a fraction(3/4 or 1/2 I suppose) of the regular value. And I can't think of any other disables unless you count ability/item specific debuffs.

Clayblob21 votes

Hm....wow, thats an actually Great as Idea...Making Tenacity Reducs all incoming Damage while Crowd controlled too.....That would Make Tank meta The Best class. it would make Galio and Moaki the best tanks in league.....But shen..... Shen is forgotten.. People try to conter she by going full AP

Shadow Hazard4 votes

For almost all tanky champs it will force much more thinking in choosing tabi's vs merc's. Of the rest of the ones that have built in tenacity it will probably become A top choice but not THE top choice in a similar way that rammus really like's tabi's because of the synergy with his whole kit or swifties because of the reduction of the self slow.

Kariu Rena1 votes

But then mage mains will have More stuff to cry about

Clayblob21 votes

Screw them, i enjoy makingLux and Teemo cry

Sexy Jack Rabbit1 votes

Tenacity already affects these champions anyways, so updating Tenacity wouldn't do anything?

Sexy Jack Rabbit1 votes

I can think of probably 2 or 3 mages with a knock-up? Taliyah and Orianna come to mind as ones with it specifically. Most of them just have stuns or snares, types of CC already effected by Tenacity.

AwesomeGuyDj1 votes

Viktor Taliyah Orianna Zyra Azir (ult)

Sexy Jack Rabbit1 votes

There you go then, 5. My bad. Which is honestly still an incredibly small minority of mages this change would directly effect.

AwesomeGuyDj1 votes

yeah.

Ariel the Cruel1 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=cjEOV5Ka,comment-id=0018,timestamp=2017-07-16T18:05:24.679+0000)

Fun trivia: Tenacity not affecting knock-ups was originally unintended. They kept it that way because having an unreducable form of CC was easier to balance.

What they should do is replace knock-ups with stuns except where really needed, then remove tenacity except where really needed (no longer purchasable). That will retain roughly the current game state without screwing over champions balanced around tenacity (Irelia). It will also make tenacity a strong kit-worthy addition for Power creep tanks.

Sexy Jack Rabbit1 votes

My suggestion is too just remove the stat entirely and keep it as a Champion specific Stat to help individualize other champions. Sure it might seem like a massive buff to individual champions, but take it in mind it effects them also.

I.e Irelia keeps her passive that gives her CC-Reduction. This makes her own CC more reliable and makes her more individual as a fighter who can resist CC. But she can no longer double up her passive with item 3111 item 2138 and https://vignette3.wikia.nocookie.net/leagueoflegends/images/8/87/Swiftness_mastery_2016.png/revision/latest?cb=20170501025237 for a fuck tonne more CC resistance then what she should have.

Irelia Bot5 votes

Irelia's passive was effectively deleted when they changed it to requiring to be out numbered. The cases when it actually proves to be useful require you to be in a really bad situation where you are likely already going to die.

Irelia Bot1 votes

At this rate I wouldn't be surprised if they just deleted it and made Irelia not have a passive at all.

The stat has been far reduced in overall effectiveness and reliability since I started playign at the end of season 1.

But I would like it if they made it fully effective against knockups and 50% effective against displacement of knockbacks.

Silverjust1 votes

Maybe riot should just replace a lot of knockups by a shorter knockup and a stun, so it interupts a dash, but is reduced by tenacity. This would already help a lot

More from Gameplay

More by Shadow Hazard