Yasuo tweaks idea
Passive: No longer gives double critical hit chance. No longer reduces critical hit damage.
E: Now deals 20/40/60/80/100 + (50% total AD) Physical damage, increased by 1% for every 1% crit chance and bonus crit damage. Now grants 2/4/6/8/10% crit chance when used, stacking up to 5 times for a maximum of 10/20/30/40/50% crit chance. Each stacks last 6 seconds and decay at a rate of one stack per second, but are refreshed when attacking a champion.
-Smooth out his power spikes when he purchases crit items -Rewards him with minor crit chance early, before his first back -Rewards him for using his kit offensively -Lategame damage potential is a bit higher when his kit is used properly -His damage will be lower when he initiates after an ally's knockup, before he had a chance to ''warm up'' with his E -Makes him more predictable -E becomes an effective damage tool -Forces him to chose between using E offensively or defensively
What are your thoughts?