Yasuo tweaks idea

Taliyah Rocks··2 votes·232 views

Passive: No longer gives double critical hit chance. No longer reduces critical hit damage.

E: Now deals 20/40/60/80/100 + (50% total AD) Physical damage, increased by 1% for every 1% crit chance and bonus crit damage. Now grants 2/4/6/8/10% crit chance when used, stacking up to 5 times for a maximum of 10/20/30/40/50% crit chance. Each stacks last 6 seconds and decay at a rate of one stack per second, but are refreshed when attacking a champion.

-Smooth out his power spikes when he purchases crit items -Rewards him with minor crit chance early, before his first back -Rewards him for using his kit offensively -Lategame damage potential is a bit higher when his kit is used properly -His damage will be lower when he initiates after an ally's knockup, before he had a chance to ''warm up'' with his E -Makes him more predictable -E becomes an effective damage tool -Forces him to chose between using E offensively or defensively

What are your thoughts?

4 Comments

Az Lusheni Az3 votes

lol! Yasuo is fine in his current state. if at all, he needs buff to be viable in the mid lane.

Shahamut1 votes

Hes really only barely viable top lane, and thats if you have a lot of games on him.

Seriously, play him into a competent Renekton, or Fiora, or Jayce, etc...

He needs buffs of some kind, and if kit tweaks have to come with it Im ok with that. But yeah, overall, he is ok in his current state. Not great, not op, not LCS worthy by a long shot, but he is ok.

PopcornBunni1 votes

In order for E to really open up skill expression, it needs to be an aimed dash instead of a point and click. Give its current per-unit timer to a cooldown and have that cooldown automatically refresh when passing through an un-marked enemy unit. That would let him E to chase into an enemy, then use it again chasing further at the expense of putting the skill on a cooldown.

Giving E more potential utility also lets his more frustrating areas of gameplay be brought down, whether that's his shield that makes melee top laners' lives hell or his windwall, by shifting power and utility to his mobility, it lets the yasuo more capable of performing risk/reward strategies as well as adding more distinct counterplay to his other skills.

Salron1 votes

E isn't supposed to be a major damage spell

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