Correct me if I'm wrong
1000 gold to remove 450 gold worth of stats from the enemy ADC (15% attack speed)
1300 gold to remove 35% bonus armor, removing 630 gold worth from just
, and usually removing much more.
Even if a tank stacks both
(Spending 3700 gold to remove 900 gold worth of AS), the 1300 gold the ADC spent just ends up stealing even more from the tank -- 1365 gold worth of armor.
So why is it that an ADC can buy a single item to invalidate an entire build, leaving 4 item slots for the rest of their squishy-killing pleasure, while Tanks can't even counteract half a
while giving up health, magic resist, and utility from their itemizing?
, but
gets beat by 