So wait, yi got buffed.....
E - Wuju Style BASE DAMAGE 10/15/20/25/30 ⇒ 12/19/26/33/40 RATIO 0.1/0.125/0.15/0.175/0.2 total attack damage ⇒ 0.25 bonus attack damage at all ranks
That still looks like he can build tanky and do damage..........
E - Wuju Style BASE DAMAGE 10/15/20/25/30 ⇒ 12/19/26/33/40 RATIO 0.1/0.125/0.15/0.175/0.2 total attack damage ⇒ 0.25 bonus attack damage at all ranks
That still looks like he can build tanky and do damage..........
total AD =/= bonus AD
Bonus AD.
It was a nerf, not a buff. The only way Wuju Style is good now is if he builds full AD, or next to it, no Master Yi's would do that previously and would go Titanic into Tank, they can't do that much now because no scaling due to it being bonus and not multiplicative now
~
Spider Goddess 
it is a buff .. if you build more then 244 BONUS ad
I'll explain
State in 6.5: 30 flat + 0.2 total ad .. 111 from level 18 and x .. everything from runes masteries etc. State in 6.6: 40 flat + 0.25 bonus ad .. x .. everything from runes masteries etc.
you see the difference there?
Point even calculation results to 30 + 0.2 (111 +x) = 40 + 0.25 x
30 + 22.2 + 0.2 x = 40 + 0.25 x 52.2 - 40 = (0.25 - 0.2) x 12,2/0.05 = x
x= 244
in total .. if you have less than 244 ad, the on hit true damage from wuju style got nerfed, if you got more then 244, you got a buff
to reach 244 ad, you need at least 3 full damage items ...
(total 225 ad) and somthing with at least 19 ad like
...
you could switch
for
and switch
for 
but over all .. you need 4 damage items to get to the old state .. + boots + defense item/another ad item
This build is not tanky, Yi is still squishy. Items like
/
are ok, he is still killable with one hard CC.
Note: Your build is AD with minimal AS. Conventionally Yi's used to get 1-2 AS items. (jg will get
,
/
). Unlike Zed (or other assassins) Yi doesn't have great mechanics to 2 hit assassinate a running away champ or tower dive. (Zed , Talon, Kat are perfect examples)
You don't seem to understand this 'build' is just an example to demonstrate the differences between the old total ad scaling and the new bonus ad scaling. He is not relating a build he thinks is the most viable, just the one that gives Yi enough bonus ad for Wuju style to give more true damage than pre patch.
So you are precisely right, this build is just pure ad. Which is what is required for the Wuju style change to be a buff instead of a nerf.
Correct - I only wanted to tell what the change really was and which efford you have to do to make it a buff .. and btw... yi isn't ment to be tanky in any way ... he is a glasscannon if you wan him to be tanky ... you pay with damage .. easy trade off
You example isn't very good though as it only factors in the change in true damage, but he also gets physical damage from that extra AD, so he doesn't need that much to break even.
welll you only get the 10% bonus ad, while wuju is not on cooldown ;-)
I don't even mean that. I meant the AD from the item itself.
You are obviously right when comparing the full AD build, but most Yi don't build AD, they either go AS or Tank.
What I meant, with those builds Yi now needs to include one major AD item
you refer to the normal auto hit? .. well right i didn't take that into account - the question was only about the changes to wuju style
Yes the changes to Wuju style are pretty severe, but your example makes it look a lot more extreme than it actually is, just wanted to clarify that.
I went a bit off tangent there as a comment to your post, rather than the original one.
You realize the ratio change means he gets less damage right...
Bonus AD, he will actually have to BUILD damage.. ALOT of damage to do the same amount he used to do
[zombie-brand-facepalm]
Nerfed.
Learn to read, and then read the patch notes again.