With the season 6 changes there needs to be a Crit Enchantment for the Jungle

Guardman·11/12/2015, 4:25:41 AM·2 votes·378 views

With the the season 6 changes to jungle items, masteries, crit chance, champ additions/changes it has created a problem where a couple of junglers don't have an enchantment they want to take and are better off skipping enchanting their jungle item. In particular Shaco and Kindred (and Graves {and maybe Tryn as well - I dunno} when he jungles as well) don't find any of the current four jungle choices appealing.

Warrior is just a chunk of AD and CDR. It's clearly designed with AD Casters and Fighters in mind. As such it's an awkward fit on the three of them. The three of them don't really want to buy CDR and have better sources of chunks of AD. So they are better off building a different item instead of enchanting.

Cinderhulk works on Shaco, but prevents him from being an assassin and makes him more of an off tank. It doesn't work on Kindred and Graves.

Devourer is a trap item on ranged champs as it is specifically tuned to not be very effective on them. Shaco is more burst than sustained damage and wants to do his damage early so farming up to a sated is undesirable.

Runeglave... yeah... moving on.

None of the enchantments are worth building on them and they are better off skipping enchanting their jungle item. This screams to me that there is hole in the enchantments. And when looking at the season 6 changes it seems pretty clear that the problem is an absence of a crit enchantment. All three would like it, as marksmen items have been tuned around crit being an important stat for them and Shaco is a champion that loves building crit.

As for what it would look like maybe just a Zeal or maybe a Zeal plus a long sword. I don't know exactly other than their is a small group of junglers that don't have a jungle enchantment for themselves. ** TLDR: There needs to be a crit enchantment for Shaco, Kindred, Graves (and maybe Tryn)**

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