Can we make jungles with poor early games viable?
Kind of sucks when you're playing Diana and the enemy jungle is 3-0-3 before you hit 6.
Kind of sucks when you're playing Diana and the enemy jungle is 3-0-3 before you hit 6.
But once Diana hits 6, she becomes godlike... In no way or form should she be viable early game.
Also that would have to include Lee Sin who's early game jungle seems to suck if you ask me/
[{quoted}](name=The Best EV3R NA,realm=NA,application-id=3ErqAdtq,discussion-id=M0KhvUom,comment-id=0000,timestamp=2016-03-23T05:24:11.837+0000)
But once Diana hits 6, she becomes godlike... In no way or form should she be viable early game.
Also that would have to include Lee Sin who's early game jungle seems to suck if you ask me/
And then the enemy's carries all build a Maw or Steraks and Diana's kill potential is reduced to zero.
As a Diana one trick pony, she can't have a viable early game without a rework. She already has great base MS, lackluster (but doable ganks) pre 6 (usually will not work without flash), and great ganks post 6. Diana is a balanced jungler / mid / top (though only "doable") around having a weak early game, super powerful mid game spike, and a slight decline into lategame.
They already stated that hexdrinker is being nerfed, and No carry is going to have a full maw or steraks when Diana has level 6, those aren't rush items.. let's be realistic.
Diana again, is a mid game champion that declines slightly late game. If you want her to be better early on we'll need a rework.. which I'd prefer not to do, because she's in a good spot right now.
What about her do you feel is so terrible early game? You need to focus lanes that arent doing well early on, counterjungle when the enemy is ganking a lane you aren't nearby (this is SUPER helpful to devour junglers, especially after the nerf to the item), taking objectives, etc.
I really don't get the point of the thread.. Could you clarify why you want her early game being better when she's centered around mid game?