Jungle items
IMO since commenting somewhere else, jungle items could be cooler if they were like main items that are usually built such as cinder is sunfire and runic echo is luden's
So I was thinking:
Warrior 30-50 AD, 150% HP regen. Unique Passive- Cleave- deals 1% Max HP and 20% to 50% of your attack damage to your target and units near your target. (350 range) (Down to 20% AD at the edge). Build: Jungle item-Tiamat 2650 Total Cost
Cinderhulk- Same as live, Although personally I feel it could use a buff to give it a flat 300-600 HP based on player's level or give it a flat 200 HP but allow it to stack 400 HP like strength of ages so when farmed it's a full 600 HP.
Runic Echo- Same as live
Sated Devourer- Make phantom hit melee only, and add a ranged only runaan hurricane effect when sated, vayne can't actually use hurricane and other ranged junglers can actually get more use out of hurricane than phantom hit especially since the nerf for it.