RIP Akali
They beat you so hard with the nerf bat they had to dig a second grave.
Rework was essentially straight up nerfs just to add in a dash on her W. Because her issue was mobility. The only nice thing about it the ability to jump small walls.
[zombie-brand-facepalm]
I forgot to mention that they also nerfed her core build path in the early game as well.
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Tried building her AD hybrid (focused more on AD than AP) to see if her E buffs helped and how the healing works out with the huge scaling. Does not help at all.
got off safe too like Akali by not losing how his kit is still basically the same but by having his W work by procing a mark during its 'bleed' effect that can be detonated with the W's active for triple the damage it would normally add on and even refund 2/3rd the mana and set the CD to 1 second (which by default at rank 1 is 10 without CDR), it grants him a nice way to quickly push out last hits on minions without comboing his entire kit wrecklessly. The Shark now having a distance bonus to increase the shark's size, damage and slow power is also nice.
was definitely the one hit the hardest because she literally lost part of how her kit works by not being able to use her 'old W dagger spin' as a means to damage a target especially while chasing them and her Q not letting her applies those marks and the bounce getting cut down a bit makes it tricky for her, especially against range based opponents in the mid lane. While at the same time kind of ruining part of her controlled damage source, with her now being more focused around using her Shunpo to constantly proc her 'dagger on the ground pick ups' which are not always in the best of positions of consistently using them to hit an opponent strong (especially if they have easy measures to quickly run out of the way of the dagger before it lands) in trade power. Its hard to say how they can tune her properly but they might need to take out some of the power in the dagger spin and put it back in her other ways to dish out strong damage that she especially use as a strong initiator against a target.
and
in action but what i've heard is Shaco got his damage source messed up a bit which makes it difficult for him to work, no idea if its a problem of him needing hot'fixes or people need to come up with a new item set setup, just like how Katarina might be in. Talon's in the place of being extremely strong because even with the long 'CD' on parkouring over sections of the map is already a pretty strong gimmick to let him get anywhere even faster then bard and probably just as fast as Rek'sai, meaning he can flank a target that managed to flash over a wall to escape him and he can still grab a kill off them, plus how im hearing it, his damage is quite strong combined with this near omni'presence like map roaming power'. Finally with Rengar, same with Talon though based on what i've read in his kit it seems its less on mobility being OP but more on his power being extremely strong, especially at how far it can skyrocket out of control by gaining a bit of flat AD plus % AD per unique target he kills. Which makes sense already since he is definitely one of the Assassins who can benefit greatly on items like the new
with jumping in and out of fights to get that leap bonus alongside duskblade's passive proc. In addition to being able to negate a part of damage he's taken by 'healing it back' with his roar and requiring 1 less ferocity stack to hit max means he can rotate much faster in empowered abilities.
feels like they didn't balance out her damage but instead made it a stronger spike and made her Ethereal chain E so 'strong' in ends that it makes me think that ability is maxed first by the Le'blancs i have seen to constantly root spam a target after using W to dive in and bop them once and hit them with the chain without a issue. Doesn't help on how much it gets silly when a Le'blanc intentionally stacked enough CDR to start off with 20% CDR right at level 1. Gets even more silly with the R mimic gag and her passive now instead of being her 'douchie' way of escaping, instead it lets her gain extra damage boom easily by marking a target by jumping on them with W, hitting them with Ethereal chain, W back if necessary, but likely the enemy gets hit by the 2nd dmg hit, the tether, thunderlord's decree because that was the third ability/attack hit and the passive's malice orb procs off dealing at least 5 instances of damage that can be done as early as level 3. Wouldn't call rushing MR asap a good solution since even then she can constantly play the dive, root, dive out even if you try to CC her and just repeat the process till your dead or low on healthy.