Caitlyn rework to make her feel less oppressive to play against

TeemoXNidalee··1 votes·542 views

Passive: The problem with this is that she is a sniper, but her passive rewards her for attacking faster. Remove: Auto attacks no longer charge her passive. Remove: No longer gives 10% attack speed. Add: Passive now has a 8 seconds cool down (affected by CDR). Add: Passive cool downs twice as fast while standing still.

Q: No changes.

W: Her most bullshit skill for several reasons. New: Traps now only reveals targets for the duration of the snare. New: Traps expires after 10 seconds of being placed under the attack radius of an enemy turret. New: Traps can now be set by minions and monsters.

E: No changes.

R: Decrease damage to: 200/350/500 (+150% AD). New: This spell will critically strike on targets below (Caitlyn's crit chance)% maximum health.

4 Comments

Ralanr1 votes

I kinda like the R change. The crit portion specifically.

DorkunedAuras1 votes

Ok, how are you going to compensate her for this? She just had her passive, which is her core damage ability, completely torn apart. Her W, which, bullshit or not, also takes a lot of her power budget, heavily damaged.

Where is she getting power back? Ult critting is kinda nice, stops her from using it for just poke. What else?

fuffychan1 votes

Okay I asked for Caitlyn but I was expecting buffs wtf

TeemoXNidalee1 votes

{quoted}

Okay I asked for Caitlyn but I was expecting buffs wtf

She's too OP, we should buff Lucian instead.

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