After a year of not playing League... The game is not fun being so massively damage creeped.
Mobile champions are too save and have too much damage on top of their safety. They should be compensated for their mobility with gutting their damage, at least there is counter play around a burst mage (especially if Flash would ever get removed) due to their immobility on their kit.
And then overall, there is too much damage, time to kill is too quick. It is not fun for me dying so quickly no matter what, even with sudo-defensive items, and equally not satisfying when the enemy dies either.
Xenoblade Chronicles 2 showcases the combat actually being more fun fighting higher level stuff that you do not overpower and one-shot, you can use your attack combo and chain that into your abilities and have this satisfying loop, where as fighting a low level unit one shots it and is no longer satisfying or fun - and this is a single player game.
Right now in League of Legends you don't even have to use all of your abilities / properly combo and chain things together in order to kill your target because they are dead far before that. The lack of tanks that I don't see in solo queue may be adding to this, but still the time to kill is too quick. Paladins is a team based shooter and has a lower time to kill that League that is a MOBA and even then people complained time to kill was too quick, so they actually went and lowered the outliers of having too much damage.
There is a difference between landing all of your spells in a proper combo to kill someone and use 1.5 abilities (if that) and someone dying, even 2-3 basic attacks and some could fall over dead. A champion sneezes in league of legends and instantly slays another champion, they are supposed to be champions on champions, great warriors, fighting against each other so they would hurt, but also hard to take down as well.
The time-consuming, yet "quick", fix would be adding a bunch more health to every champion and/or making armour/mr more effective damage absorption low number values and possibly have the fall off more extreme for stacking. Tanks need a buff anyways and this would help them out - plus everyone being tankier resolves another issue of tanks dealing too much damage and this naturally buffs the sustain damage marksmen as well which have been weak for awhile now since sustain damage becomes more important in a tankier world.
For those that do not know, armour/mr reduces a % amount of damage of their respective damage type, the more you have the less of a % reducing gain you get, but the number obviously keeps going up.
Anyways, I will be playing other games until Riot makes League fun to play again, or they make that other game they claim to be working on.
On a side note, you can always make an alternate game mode (and probably a new map to go with it) that is all about low time to kill that are quick matches, and the main gameplay is a higher time to kill to give a more enjoyable experience to others. This way those that like being one shot and one shotting has a place to go and everyone else can play a more methodical game like how old league was.
I just wanted to give some insight instead of bitching and complaining, there is too much of that on the internet.
Revert, fucking trash failed concepts for LC$.
Delete, shit has been mandatory since they were released. More RGMs, make them permanent, get me out of the ranked shitfest so I can catch my breath. All the problems from over a year ago are still the problems today.
literally insta-gibs anything I E to before I use my Q. Anything that survives I just activate my tiamat and they die.