Why does everyone focus on the fact that ardent lost the healing on hit component
But instead of leaving it at that it had its damage component buffed.
Ardent never really got truly nerfed...
NEW EFFECT: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion. REMOVED: On-hit healing. Bonus attack speed changed to 20% - 35% (based on level) from 25% at all levels. On-hit magic damage changed to 20 - 35 (based on level) from 25 at all levels.
The 10 more magic damage doesnt mean much but the attack speed makes the item an absolute bitch. The item was broken at all stages, now it's just not broken at the very early game on the adc alone (but even that is now partially made up by the fact that the support also gets the effects which does matter in early game scenarios), ok? But the item isn't really fixed...
-> Scaling items, you need other %BMR/%HSP items before either to really make good use of them.
-> Laughable item, active is a discount-cleanse on a LONGER cd than QSS which doesn't even matter considering the recent prevalence of knock-ups, only good stats are %BMR and %HSP.
-> Not a Enchanter item but if you're going to get it, you damn better have some %HSP before getting it.
line still has the best gold generation for how little effort one has to put into it...