make irelia e scale off current health % compared to target
anyone else find it stupid that i can get stun for 1 / 1.25 / 1.5 / 1.75 /2 seconds if my %hp is literally 1% higher then hers, how about making it based of a comparison, like if her hp compare to the enemy is less than a 5% difference then the disable is reduced by half. maybe give it a little bit more base damage or scaling as compensation
do you think irelia needs a nerf or to be toned down a bit cause shes honestly frustrating to play against?
