make irelia e scale off current health % compared to target

Rustling Bush··3 votes·345 views

anyone else find it stupid that i can get stun for 1 / 1.25 / 1.5 / 1.75 /2 seconds if my %hp is literally 1% higher then hers, how about making it based of a comparison, like if her hp compare to the enemy is less than a 5% difference then the disable is reduced by half. maybe give it a little bit more base damage or scaling as compensation

do you think irelia needs a nerf or to be toned down a bit cause shes honestly frustrating to play against?

2 Comments

Teémò2 votes

what are you playing against her? Teemo Akali Soraka Lulu Poppy Riven

Sightless661 votes

Not sure that's a good idea. Changing the duration of an effect based on health percentages is pretty unintuitive to play with and against, and will lead to a lot of situations where someone won't know exactly how long they or their opponent will be stunned for. That's actually one of the design problems with Irelia's tenacity passive. Because it isn't constant, it leads to needlessly confusing gameplay. This would be even worse than that.

I can agree with the idea that Irelia's stun is annoying, but I think this particular solution should be avoided.

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