Ahri is too strong in solo queue and here's why
No other mage capitalizes off of better vision control than her. Charm is the best skill for picking off enemies in the game. The skill itself is not as good at picking someone off as Blitz, Thresh or Naut pulls, but it's pretty damn close. It is this coupled with the fact that Ahri puts herself at zero risk to make a pick with it. She can't pull an Amumu and screw her whole team over, because the enemy stays at range, and she can move right after casting it, meaning she doesn't have to commit to it.
So now you have one of the most deadly skills that is also one of the safest on a champ with big damage. Just kill them, right? Wrong. Spirit Rush makes Ahri the safest mage in the game. She may not have the longest range, but she has three get out of jail free cards of she ever gets caught. With her ult, she is the most mobile mage.
She has two main weaknesses.
- No escapes pre 6, which is less so now that she has a speed boost. It's no hard dash but it helps. Oh and charm has saved many an Ahri from ganks as well.
- When the enemy mid out damages her. If Ahri's frontline falls, she probably still won't die, but her towers will. And one thing she thankfully can't do is 1v5.
And I have no idea how she should be nerfed.