[{quoted}](name=Valor Bot,realm=NA,application-id=3ErqAdtq,discussion-id=LslQAcNP,comment-id=000200000001,timestamp=2016-06-29T01:56:22.835+0000)
Isn't 'fun' subjective though?
literally speaking yes
from a design perspective calling it "anti-fun" is a short version of a much more complicated subject.
If you make it so that the players have to gauge their eyes out to win some players will do it and they will say its fun. That doesn't make it a good idea and it is not healthy for the game in general to leave one's players without eyeballs.
Some people enjoy playing against certain Champions, while others don't. Personally, I don't really have fun playing against any Champion so long as I'm losing badly, unless I try to make it fun for myself somehow (i.e. not taking myself too seriously, joking around with the enemy, etc.)
If you're trying to say that Teemo was overpowered in this state, then we can have a conversation from there and begin to gauge what exactly was making him too powerful. But there's a big difference between this and 'not fun to play against.'
again the same two issues
- I'm not saying teemo is overpowered, I'm saying he's toxic and anti-fun
- Because of the kind of toxic teemo is, he possesses a lot of immeasurable power that can't really be balanced, no we cannot. We cannot gauge teemo's power.
You literally cannot gauge teemo's power. Unless you're going to try and tell me what the worth of information is you cannot gauge teemo's power. What is the worth of knowing 10 places the enemy isn't at? That's not the same as dealing damage. If irelia deals too much damage you can tone her damage down. What is too much damage? You can measure this. You can't measure the worth of information advantage. And then it does even more. He's got that stealth and his shrooms are stealthed so you don't know if you've found them or if you passed them by or HIM for that matter. The real problem comes when he isn't doing anything at all, you can't just assume anything. If he puts all his shrooms in bot you still can't move freely in top even if you've all but won a teamfight. That's global pressure coming from the nature of his kit. You cannot just balance this away.
This is why they nerfed the karthus ult cooldown for example.
It was perfectly balanced but the cooldown was so low that the pros would avoid doing anything when karthus was on the enemy team and the games would simply extend into oblivion and nobody would do anything interesting. Its oppressive and suffocating, as in nobody gets room to breathe. There's no time for fun and no room to have any in. The window of opportunity in that case could be measured however, its even worse in teemo's case since teemo doesn't announce to the world "hey look the window of opportunity has opened" all you get from teemo is "hey look you found one or 2 or 4 I don't care I've got another batch waiting on you"
But then on top of all that you don't even necessarily know how many you stepped on. Don't blink, don't look away, don't move your camera for shit or you'll miss it. Teemo is also a case of readability issues. Sometimes you wont even realize what happened to you, that hidden power again. Especially if its in the middle of a teamfight or youre busy with something else.
again, teemo can be buffed, just not as-is. He would REQUIRE a rework for this