Too much damage...
So, please explain to me, how people are complaining about damage being very high in the game, while also complaining that shields and heals are so high and often as well? I mean, if damage is too much, then logic says that there should be shields and heals to counter that, but people seem to want both of them removed which makes no sense. They cry about assassins being weak since they can't oneshot anyone with all the shields, yet when they buff someone's damage to the point that they can cut through a shield, they are calling them broken.
How does it work? Damage is high but shields are broken enough to counter it, or shields are high but damage is broken enough to counter them?