whelp. looks like bruiser/tank itemization got trashed
sunfire, randuins, dead mans nerfed all around except for a slight armor increase.
as long as
exists and doesnt get any changes with the update, the armor increase means nothing, and a total net loss in effectiveness on the items.
sunfire cape deals 0 damage until lategame where it is irrelevant anyways. especially since now everyone gets scaling mr per level.
randuins loses its crit damage reduction and loses slow time. pretty much the only reasons youd even want the item was the crit damage reduction.
dead mans loses damage on its passive. i dont know why it was even touched at all tbh. since it was only a situational item for tanks and its mainly designed as a fighter item thats mostly bought by fighters.
all 3 items are nerfed by almost 100 health for a 10 armor increase (so about 5 with last whisper and masteries).
i really hope there is going to be somthing coming that compensates for those massive nerfs.
. Theyre even more powerful now, as they have MORE AD. Less MR, but more AD.
who has his q scaling with % missing health and relies on high health builds. the same goes for most other juggernauts. be it
or
who are supposed to scale with health off their inbuilt defensive steroids/passive resistance bonuses.
which is supposed to be a core item for them and scales with total health on its passive.