Soraka; Balance Changes
I am not going to say anything here; but I will explain things as a reply if you have questions and/or confused to why Soraka needs some changes and explain my thought process behind my ideas as best as I can. But a quick note; the original intention of the Soraka rework [which was missed] was have Soraka as the dedicated healer while interacting with her opponents, what ended up happening was getting a dedicated healer but still have not fixed the issue of an over passive Soraka that does not interact with her opponents; this post is to give ideas to try to have Soraka interact with her opponent while still being machine gun healing ambulence dedicated healer champion Soraka.
Starcall (Q): Cooldown: 7/5.75/4.5/3.25/2 seconds; Cost: 40/55/70/85/100 Mana; Range: 1050 units Soraka calls forth a star to her location to send out in the target direction to deal 70/90/110/130/150(+40%AP) magic damage to the first unit struck which will be slowed by 20/25/30/35/40%(+1% per 20AP) that decays over 1.25 seconds and grant 1 charge of star energy if the enemy was a champion. If the struck unit dies by Starcall then the unit explodes to deal the same damage in an area around it and refund half the mana cost.
Astral Infusion (W): Cooldown: 1.5 seconds; Cost: 1 Star Energy plus 4% Max Health plus 25 Mana; Range: 550 units Passive: Every enemy champion struck by Starcall will grant Soraka 30/40/50/60/70(+30%AP) health which increases by 1% per 1% of health Soraka is missing.
Passive: Soraka stores up a charge of star energy every 18/17/16/15/14 seconds [lowers with cooldown reduction] up to a maximum of 4 star energies at one time.
Active: Soraka consumes a charge of star energy and some of her health to bless a friendly unit to heal them for 100/135/170/205/240(+60%AP) health (cannot be self-cast).
Equinox (E): Cooldown: 27/25/23/21/19 seconds; Cost: 70 Mana; Range: 925 units Passive: Soraka's basic attacks lower the cooldown of Equinox by 1 second; 2 seconds against champions.
Active: Soraka creates a zone at a target location for 1.5 seconds, dealing 70/110/150/190/230(+40%AP) magic damage to all enemy champions standing inside as it is cast. All enemy champions inside the zone are silenced as long as they remain on it. At the end of the zone's duration, all enemy champions inside take the same magic damage and are briefly rooted for 1/1.25/1.5/1.75/2 seconds.
P.S. I didn't list her passive [Salvation] or ultimate [Wish] just for a heads up and not confuse the first change to be her passive when it is her Q [Starcall]
EDIT (1): Starcall: The slow now decays over 1.25 seconds instead of being a static amount, is now a single target skill shot that becomes AoE if it kills its target (slow is single target only), and only grants 1 star energy from striking an enemy champion rather than any unfriendly unit. Cost increased to 40/55/70/85/100 from 50/60/70/80/90 mana Damage lowered to 70/90/110/130/150 from 80/100/120/140/160
Astral Infusion: Self Starcall heal increased to 30/40/50/60/70 from 30/35/40/45/50 Star energy cap lowered to 4 from 3/4/5/6/7 and recharge cooldown to 18/17/16/15/14 from 20/19/18/17/16 seconds Heal increased to 100/135/170/205/240 from 80/120/160/200/240
Equinox: Cooldown increased 27/25/23/21/19 seconds Passive idea is now Soraka's basic attacks lower the cooldown of Equinox by 1 second, 2 seconds against champions