Tristana; Yordle of Mass Destruction
Okay, so Tristana's current problems are as followed: She has a terrible early game most of the time and she doesn't actually scale very well [this yordle is not the hyper marksman she used to be, which is fine] She has no ways to get a chain reaction waveclear rolling and no ways to get farm well enough causing her to fall behind as a now mid-game marksman just super weak in the mid-game because she is behind, and again no longer scales that well
My ideas will be changing Rapid Fire [Q] and Draw a Bead [Passive] a little bit to make Tristana a little bit more mid game focused and focusing on her new and way more unique and balanced identity of a minion annihilation, tower destroying, yordle of destruction! More balanced in comparison to the old give every single steroid possible on one champion hyper marksman Tristana who has absolutely no identity and would only get played for being severely overpowered at the time. Long title eh...
Basic Attack Range: 550 units, unchanged but for context
Draw a Bead (Passive): Whenever Tristana executes an unit she permanently gains 1 bonus range to her basic attacks and Explosive Charge up to a cap of 125 bonus range.
Rapid Fire (Q): Cooldown: 12 seconds; Cost: 40/45/50/55/60 Mana; Range: 1050 units Passive: Whenever Tristana executes an unit she lowers the cooldown of Rapid Fire by 1 second and if Rapid Fire directly executes an unit then she grants herself 28%(+4% per champion level) bonus attack speed for 5 seconds.
Active: Tristana fires multiple shots in the target direction to deal 40(+30%Bonus AD) physical damage per bullet to the first unit struck which these bullets deal double damage against minions. Rapid Fire fires off 3/4/5/6/7 bullets at a time.
(If a bullet kills a unit with other bullets behind it still then the other bullets keep on travelling along the line until they reach either another unit or the end of their path.)
Rocket Jump (W): Passive: If Tristana gains a kill, assist, or is nearby a dying enemy structure then Rocket Jump's cooldown refreshes.
(This is more of a tooltip tidy up, but the new thing here is that killing an inhibitor or turret, as long as Tristana is nearby and Rocket Jump is on cooldown, then she will gain a reset to her Rocket Jump's cooldown. So she can jump in, blow up a turret, and jump out. The range will be ~1000 units for the reset for structure destruction to be applicable.)
Explosive Charge (E): Cooldown: 16/15.5/15/14.5/14 seconds; Cost: 70/75/80/85/90 Mana; Range: 550 units Passive: Whenever Tristana executes an unit then it will explode dealing 50/75/100/125/150(+25%AP) magic damage to nearby enemies around it.
Active: Tristana places an explosive charge on the target enemy or tower. After 4 seconds the charge explodes, dealing 60/70/80/90/100(+50/65/80/95/110%bonus AD)(+50%AP) physical damage to the target and to nearby enemies.
Tristana's basic attacks against the charge will increase the damage by 30% up to 120% and lower Explosive Charge's cooldown by 1 second up to 5 seconds. If the charge is already on 4 stacks then Tristana's next basic attack or Rocket Jump on the target will detonate the charge early.
(Only difference here is that the on-hit cooldown reduction is directly on this spell because of the changes I did with Rapid Fire.)
Buster Shot (R): Cooldown: 120/100/80 seconds; Cost 100 Mana; Range: 1200 units Tristana fire a powerful blast in the air to land in the target area to deal 250/325/400(+80%AP) physical damage to all enemies and structures nearby in a large area. All enemies are knocked-back from the explosion. If Buster Shot was used directly on a structure then the damage is increased by 50%, but only that structure is affected.
(Okay so another really big change, mainly I want this spell to make sense with her destructive theme and to be able to destroy buildings or cause havoc with making the enemy team go flying every where. So the spell is a lot weaker as a defensive option and stronger for Tristana to take the initiative and not back down as the yordle commando that she is!)
Hope you guys appreciate the destructive yordle's work here! ~ Stacona