Nullifying Orb
Why do we need a mastery that mitigates magic damage when we already have items like
and
? I think it be better if the effect was adaptive or made to mitigate physical damage instead of just bieng a rune verison of
shield.
Why do we need a mastery that mitigates magic damage when we already have items like
and
? I think it be better if the effect was adaptive or made to mitigate physical damage instead of just bieng a rune verison of
shield.
because resistance masteries from resolve suck ass.
this thing should actually give us an adaptive camille shield if anything, and then get placed into resolve.
seriously, go through all the mastery builds and check how much ad/ap and general damage you can get out of them.
then do the same for early game health and armor/mr.
you waste an entire rune slot for for 3 to 5 armor or mr early game. meanwhile other runes and keystone runes add damage everywhere. some of that even ignores armor and add flat magic pen.
I just wish it was adaptive or at least physical instead of magic damage.