Who in their right mind did the Deathcap build changes?
How in the world is deathcap ever supposed to be built over
if the damn thing builds out of 2 1250g
. At the very least make it
+
+
(losing 20 raw AP should balance itself out when you actually build it as 40% of 120 is 48). Legitimate no way to ever get to this thing now other than it be your 5th or 6th item and
is already a more insanely broken item for its gold cost making death cap always after it which is ironic because usually you want to kill squishies before tanks as a mage.
Right now its do you have 1250 g . Y =
. N=
. 2nd time you go back. Do you have 1250 g. Y =
. N=???. Seriously like did you even think of the consequences of making a rarely built item on anyone but
harder to build was a good idea when champs are just abusing the crap out of
.
Not saying mages are a problem. But when as a mage you are no longer the AoE burst/sustained damage mage, but the utility tank melter I think there's a bit of a design flaw going on with their items.
"Hello Hat. Ready to feast on the pain of others?"
was always meant to be built before
is sitting there out farming you and bullying you out of lane. 1100 is much easier to obtain and 300 mana + 10% CDR + mana regen + 25 AP vs. 60 AP. IDK about you but basic value is the lost chapter when is cheaper and builds into
which are much better items overall.