Skarner is the most disgusting thing that has been released in a long time
And he still is only 70% pick or ban.
I kinda expected 90+
And he still is only 70% pick or ban.
I kinda expected 90+
What makes him so disgusting
Only his mana regen is kind of op. Why can't be strong for once, he was shit tier since forever :D
He is still not even close to be "strong" let alone "op". He is just not dumpster tier. You play against him the same way as you do with shyv or udyr: kite kite kite.
He is still not even close to be "strong" let alone "op". He is just not dumpster tier. You play against him the same way as you do with shyv or udyr: kite kite kite.
68% win rate at plat plus and 82% win rate in plat+ Ranked teams. Clearly not op or even strong.
He's utterly broken beyond words because his stats are just too high and his build path includes 2 damage items and 5 health items one of which is almost 2 health items.
His damage is huge, his tankyness is huge, his MS is like 800 inside his area and with deadmans plate he can hit 1k ms. That's stupid. He's not "Easy to kite" he's IMPOSSIBLE to kite around objectives.
68% win rate at plat plus and 82% win rate in plat+ Ranked teams. Clearly not op or even strong.
He's utterly broken beyond words because his stats are just too high and his build path includes 2 damage items and 5 health items one of which is almost 2 health items.
His damage is huge, his tankyness is huge, his MS is like 800 inside his area and with deadmans plate he can hit 1k ms. That's stupid. He's not "Easy to kite" he's IMPOSSIBLE to kite around objectives.
So you fight him around objective, left him afk farm until he gets his first 2 items and then wonnder why do you lose. Ah k.
His winrates skyrocketed cuz he got stronger and ppl just simply havent figured out how to fight him yet. I've seen plenty of games where skarner was a complete 0 factor even in late game.
So you fight him around objective, left him afk farm until he gets his first 2 items and then wonnder why do you lose. Ah k.
His winrates skyrocketed cuz he got stronger and ppl just simply havent figured out how to fight him yet. I've seen plenty of games where skarner was a complete 0 factor even in late game.
I can see why you win when you chose to let him have baron and all the dragons. Or invade his jg which is possibly the worst invade to steal camps in the game since he can chase you down and punish invades from anyone.
His win rate skyrocketed because his numbers are astronomical.
68% win rate at plat plus and 82% win rate in plat+ Ranked teams. Clearly not op or even strong.
He's utterly broken beyond words because his stats are just too high and his build path includes 2 damage items and 5 health items one of which is almost 2 health items.
His damage is huge, his tankyness is huge, his MS is like 800 inside his area and with deadmans plate he can hit 1k ms. That's stupid. He's not "Easy to kite" he's IMPOSSIBLE to kite around objectives.
Yea.. this.. how anyone could get "not strong let alone op".. when he is clearly #1 jungle champ is beyond me...
Skarner is not as bad as people think, but he is certainly not balanced. That is why the high winrate and why the not as high ban rate.
Right now, I personally think Skarner's problem is that he has too much "upfront" damage, specifically when maxing E. At level 9, that is an extra 125 upfront damage on top of a 1 second stun as he begins to pummel and Q you. If his ult is up, you get another 1.75 seconds to not do anything. In a ganking scenario, that is pretty certain death without the extra dmg.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/c3AMOdHE-my-thoughts-on-skarner
I think Skarner should have less damage and more survivability as a champion. I also would like to see his power redistributed. In my thoughts above, I completely removed the bonus damage on E, lowered his Q damage, his W shield, and his passive bonuses for MS and mana regen, but then added some of that power back in the form of sustain: a heal on the E proc based on missing health, and the stacking mechanic on his Q for MS and resistances, leaving his prime offensive power boost to his zones. Then I added a synergy between his zones and his Q.
I think this would work out better. Skarner is going to be a viable pick now though as long as he has the instant stun on E. Slow, plus stun, plus ult will keep him viable. So just push him further into juggernaut status, I think that is where RIOT will finally be happy with him.