The Quinn nerfs really won't do anything about how oppressive her gameplay is
A small cooldown nerf to her E and an increase in its mana costs don't change the fact that as a melee champ you cannot outplay her, and if she somehow messes up, she still has the damage to kill you when you try to all in her.
She is a lane bully, but then creates a shit-ton of map pressure at 6 because she can safely push out her lane and disappear. To roam your jungle or go mid, or just sit in FoW and create pressure. She needs to be changed at a kit level, not just a numbers one, because at the moment if you play her correctly there is almost 0 counterplay for her opponent. And this has existed long before the lethality changes, its just become more pronounced since then.
Riot could take a page from another champ similar to quinns constant all in play style, and change her E (vault). So instead of being a targeted ability, make it a skill shot dash, but she only vaults back if she hits an enemy champion/minion/monster. If she does, then she vaults back, applies passive mark, does damage, stops channels, etc. Same as live. But if she misses, then at the end of her dash she stops, and her movement speed is slowed for around a second. She doesnt deal damage, mark, etc. She cannot dash over walls with Vault.
So in effect, vault gets a higher skill ceiling, but cannot be used as an escape tool, and her enemies get an opportunity to play around quinn actually making a mistake.
